Eberron: Rise of the Empire(OOC: Now recruiting second team)

Allright.

Eeeuhrm, could we have an updat as to who's playing what, in wich group? So I can pick a character that will complement the group.
 

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Here are the current teams:

First Team
LogicsFate: Haeron, Minotaur Fighter 4
Captain Tagon: Jasek Blacktusk, Bugbear Scout 4
Ravos20: Eqastra, Poison Dusk Lizardfolk Spellthief 4
DEFCON 1: Nikkitikkit, Spiderling Cleric 4
LiquidAtom: Charek Norak, Hobgoblin Ranger 2/ Fighter2
Ferrix: Aeryl, Sylph Rogue 4
And me, with "Vitalis", Warforged Healer 4

Second Team
spasemunki: Magruut, Goblin Rogue 1/Wizard 3
Argent Silvermage: Magira, Spiderling Sorcerer 4
Tailspinner: Kreek, Blackscale Lizardfolk Monk 4
(Acid_crash: Hobgoblin Necromancer)

As you can see, most niches are already occupied (provided everybody stays here, I'm not sure we can count on AC's necromancer, for example :\).

Artillery: Magira (2nd), Magruut (2nd)
Medic: Nikkit (1st), Vitalis (1st)
Sneak: Jasek (1st), Eqastra (1st), Aeryl (1st), Magruut (2nd), Kreek (2nd)
Tank: Haeron (1st), Nikkit (1st), Charek (1st), Kreek (2nd)

You could make another Medic (Cleric, Healer, Druid) or another Artillery (Wizard, Sorcerer, Warmage, Druid). If you don't want a spellcaster, another tough tank (Fighter with high AC and lots of hp) could be appreciated. That or a ranged attack specialist, our tanks are quite melee-centric.

Also, race-wise, we have:
Blackscale Lizardfolk
Bugbear
Goblin
Hobgoblin (x2?)
Minotaur
Poison Dusk Lizardfolk
Spiderling x2
Sylph
Warforged

For a party that's supposed to be goblinoid-centered, it's quite excentric. :) But I say nothing, I'm guilty of playing a non-goblin myself too.
 

Could I play a "goblin" shifter, that is, a shifter who looks like a hairy kind of hobgoblin, if that makes any sense to you. I'd just use the shifter race, I'd just like to change the flavor.
Either that or use some weird template on a kobold or so. Insectile or something like that, to go with the misshapen/exiled theme. A barbarian if shifter, something else if templated kobold.
 

DrZombie said:
Could I play a "goblin" shifter, that is, a shifter who looks like a hairy kind of hobgoblin, if that makes any sense to you. I'd just use the shifter race, I'd just like to change the flavor.
Either that or use some weird template on a kobold or so. Insectile or something like that, to go with the misshapen/exiled theme. A barbarian if shifter, something else if templated kobold.

I actually have no problem with either of those :D
 


Allright, Hobgoblin Shifter it shall be then.

Name: C'thuultheck Nekerrik
Class: Ranger 2/Barb 2
Race: Hobgoblin Shifter
Alignment: Chaotic Neutral
Deity:
Age: 16
Gender: Male
Height: 6’8”
Weight: 289 lbs
Eyes: Black
Hair: Brown
Skin: Brown

Str: 18/+4 Dex: 18/+4 Con: 18/+4 Int: 12/+1 Wis: 14/+2 Cha: 8/+1
HP: 52
AC:
Init: +4 (+4 dex)
BAB: +4
Saves: Fort: +9/Ref: +6/Will: +2

Attacks:


Racial Abilities:
HOBGOBLIN
+2 Dexterity, +2 Constitution.
A hobgoblin’s base land speed is 30 feet.
Darkvision out to 60 feet.
+4 racial bonus on Move Silently checks.
Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
Favored Class: Fighter.

SHIFTER
+2 Dex, -2 Int, -2 Cha
Shifting (Beasthide : +2 con, +2 AC) 2/d, Con + 5 rounds.
Low-Light Vision
+2 To balance, Climb, Jump
Autom Lang : Common
Bonus Lang : Elven, Gnome, Halfling, Sylvan
Favoured Class : Ranger.

Class Abilities:
Fast Movement
Rage 1/d
Uncanny Dodge
Favored Enemy : humans
Track
Wild Empathy
Combat Style : Bowman (Rapid Shot)

Spells Per Day:


Feats:
Greater Beasthide (+4 AC)
Healing Factor
Bonus exotic: Net


Skills: (Ability + Ranks + Misc.)
Balance 6=4+0+2
Climb 9=4+3+2
Handle Animal 2=3-1
Hide 8=4+4
Jump 7=4+1+2
Knowledge (Nature) 6=1+5
Listen 8=6+2
Move Silently 13=4+5+4
Ride 6=4+2
Search 3=1+2
Spot 6=2+4
Survival 9=2+7
Swim 6=4+2
Use Rope 5=4+1

Languages:
Common, Goblin, Undercommon

Gear: (Total weight: w)


Physical Description:
He looks like a child's bad dream. Taller than the avarage hobgoblin, with fierce black eyes and a scar that crosses the left corner of his mouth, giving him e permanent half-grin and showing his massive canine teeth. Bushy sideburns frame his nightmarish face. He wears a battered, often repaired mail, clearly adjusted for his massive frame. The Holy Flame emblem still shines vaguely on the chest. He wears a mud-brown coat that seems to blend in with the environment.
On his back is a massive composite longbow, reinforced for a much heavier pull than usual. He is never without his big axe, which he keeps in pristine condition. A hard-used and often-repaired backpack containing the essentials to travel the wilds complete the picture.

Personality:

The rest will follow as soon as possible
 
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Yeah, I know, I'm going for a shifter barbarian, I just need time to type in the stats. Although the insectile bugbear rogue/monk was pretty cool as well.
 

Greeting all---I'm gonna post some ideas (some may be brain farts:)) that will serve as guidelines/rules/whaatever to get things going----any input is more than welcome! If u have even a small idea----post away----anything that can get things going is great.

Mandatory posting from me will be Monday, Wednesday, & Friday---I will post on the other days, but i hope to 'move forward' on the above three days---of course all of this will be subject to the situation at hand ;)

Battles
Fights can take a long time---to get things flowing I'm planning on doing the following:
1)Maps &/or description of the 'scene of battle' will be detailed as much as your character can see so you can do the following

2)When you decide what your pc is doing---roll & post your next three actions---attack & damage/ spells (effects &/or damage)/ & other special stuff

3)also list your skill plusses for those that would be 'in use' in a fight

4)Deadlier Combat---I'm only pondering at this point----maybe damage from crits will be a 'step up' (i.e. a crit that does x2 would do x3)
 

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