Argent Silvermage
First Post
Cool! I'll have her write up done in a few days. but here's the basics.
Name: Magira
Class: Sorcerer
Race: Spiderling
Alignment: Chaotic Good
Deity:
Age: young
Gender: female
Height: 2’8”
Weight: 28
Eyes: Green
Hair: Grey
Skin: ?
Ability Scores: Str: 10/Dex: 18/Con: 16/Int: 14/Wis: 12/Cha: 19
HP: 28
AC: 17 (+4 Dex, +1 Size, +2 Natural)
Init: +4 (+4 dex)
BAB: +2
Saves: Fort: +4/Ref: +5/Will: +5
Attacks:
Racial Abilities:
SPIDERLING
+2 Dexterity, -2 Constitution, +2 Wisdom: Spiderlings
are agile and alert.
- Small: Spiderlings gain a +1 size bonus on attack rolls and Armor
Class, and they receive a +4 size bonus on Hide checks. They must
use smaller weapons then normal drow use and their lifting and
carrying capacities are three-quarters those of Medium-size
creatures. In addition, they suffer a -4 size penalty on grapple,
bull rush, and trip checks and attempts to resist such attacks.
- Spiderling base speed is 30 feet, with a climb speed of 20 feet. As
natural climbers, spiderlings have a +8 racial bonus on Climb checks
and can always take 10, even if distracted or threatened when
climbing.
- +1 racial attack bonus against flat-footed opponents. Spiderlings
are masters of ambush tactics.
- Multiple Legs: Spiderlings gain a +4 stability bonus to defend
against bull rush and trip attacks.
-• Monstrous Humanoid: Spiderlings are immune to spells that
particularly target humanoids (such as charm person and hold person).
- Spiderlings do not sleep or dream. Instead they meditate in a deep
trance for 4 hours a day. A spiderling resting in this fashion gains
the
same benefits a human does by sleeping for 8 hours.
-+2 natural armor bonus
- Darkvision (Ex): Spiderlings can see in nonmagical darkness up to a
range of 60 feet.
- +2 racial bonus on Listen, Hide, Jump, Move Silently, and Spot
checks.
- Halfling Blood (Ex): Spiderlings are considered to be halflings for the purposes of racially specific abilities and effects.
- Automatic Languages: Undercommon. Bonus Languages: Abyssal,
Common, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.
- Favored Class: Rogue
Class Abilities:
Cast Spells
Familiar
Spells Per Day:
Zero 6, First 7, Second 4
Spells Known:
Zero (6): Detect poison, Detect Magic, Ray of Frost, Prestidigitation, Light, & Acid Splash
First (3): Mage armor, Magic Missile, & Shield
Second (1): Scorching Ray.
Feats:
Bonus exotic: Bolos
Skills: (Ability + Ranks + Misc.)
Hide +10 (+ 4 Dex, +4 Size, +2 Racial)
Move Silently +8 (+4 Dex, +2 Racial)
Listen +3 (+ 1Wis, +2 Racial)
Search +3 (+1 Wis)
Spot +4 (+ 2 Int, +2 Racial)
Knowledge Arcana +9 (+2 Int, +7 ranks)
Spellcraft +9 (+2 Int, +7 ranks)
Concentration +10 (+ 3 Con, +7 ranks)
Craft Alchemy +9 (+2 Int, +7 ranks)
Languages:
Common, Undercommon, Goblin, Orc.
Gear: (Total weight: w)
Physical Description:
Personality:
Name: Magira
Class: Sorcerer
Race: Spiderling
Alignment: Chaotic Good
Deity:
Age: young
Gender: female
Height: 2’8”
Weight: 28
Eyes: Green
Hair: Grey
Skin: ?
Ability Scores: Str: 10/Dex: 18/Con: 16/Int: 14/Wis: 12/Cha: 19
HP: 28
AC: 17 (+4 Dex, +1 Size, +2 Natural)
Init: +4 (+4 dex)
BAB: +2
Saves: Fort: +4/Ref: +5/Will: +5
Attacks:
Racial Abilities:
SPIDERLING
+2 Dexterity, -2 Constitution, +2 Wisdom: Spiderlings
are agile and alert.
- Small: Spiderlings gain a +1 size bonus on attack rolls and Armor
Class, and they receive a +4 size bonus on Hide checks. They must
use smaller weapons then normal drow use and their lifting and
carrying capacities are three-quarters those of Medium-size
creatures. In addition, they suffer a -4 size penalty on grapple,
bull rush, and trip checks and attempts to resist such attacks.
- Spiderling base speed is 30 feet, with a climb speed of 20 feet. As
natural climbers, spiderlings have a +8 racial bonus on Climb checks
and can always take 10, even if distracted or threatened when
climbing.
- +1 racial attack bonus against flat-footed opponents. Spiderlings
are masters of ambush tactics.
- Multiple Legs: Spiderlings gain a +4 stability bonus to defend
against bull rush and trip attacks.
-• Monstrous Humanoid: Spiderlings are immune to spells that
particularly target humanoids (such as charm person and hold person).
- Spiderlings do not sleep or dream. Instead they meditate in a deep
trance for 4 hours a day. A spiderling resting in this fashion gains
the
same benefits a human does by sleeping for 8 hours.
-+2 natural armor bonus
- Darkvision (Ex): Spiderlings can see in nonmagical darkness up to a
range of 60 feet.
- +2 racial bonus on Listen, Hide, Jump, Move Silently, and Spot
checks.
- Halfling Blood (Ex): Spiderlings are considered to be halflings for the purposes of racially specific abilities and effects.
- Automatic Languages: Undercommon. Bonus Languages: Abyssal,
Common, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.
- Favored Class: Rogue
Class Abilities:
Cast Spells
Familiar
Spells Per Day:
Zero 6, First 7, Second 4
Spells Known:
Zero (6): Detect poison, Detect Magic, Ray of Frost, Prestidigitation, Light, & Acid Splash
First (3): Mage armor, Magic Missile, & Shield
Second (1): Scorching Ray.
Feats:
Bonus exotic: Bolos
Skills: (Ability + Ranks + Misc.)
Hide +10 (+ 4 Dex, +4 Size, +2 Racial)
Move Silently +8 (+4 Dex, +2 Racial)
Listen +3 (+ 1Wis, +2 Racial)
Search +3 (+1 Wis)
Spot +4 (+ 2 Int, +2 Racial)
Knowledge Arcana +9 (+2 Int, +7 ranks)
Spellcraft +9 (+2 Int, +7 ranks)
Concentration +10 (+ 3 Con, +7 ranks)
Craft Alchemy +9 (+2 Int, +7 ranks)
Languages:
Common, Undercommon, Goblin, Orc.
Gear: (Total weight: w)
Physical Description:
Personality: