Eberron: Siberys Seven glossary

007


MANIA
INIT+9 SP30 AC22/23 (TO15 FT17 ) ALCG CR5 HD 2d6+12 (24)
Med Undead (kinda) Rog 1 / Dhampire +4
SAVES F+4 R+9 W+ S18 D20 C18 I14 W10 C14
ATTACKS / DAM
Short Sword +4 melee 1d6+4 19-20 x2
OR Lite X-Bow +5 range 1d6 19-20 x2
FULL ROUND
Short Sword +4 melee 1d6+4 19-20 x2
OR Lite X-Bow +5 range 1d6 19-20 x2
BASE ATT / GRAPPLE: +0 +4
ARMOR 22(+5 Dex, +4 Nac, +3 Stud Leather)
SPEC ATT
Sneak Attack: 1d6 bonus damage whenever attacking a foe that has lost Dex Bonus
DHAMPIRE SPEC ATT (SU): May use ONLY if in darkness- Domination, Blood Drain, Child of the Night
SPEC QUA Action Points: 5
DHAMPIRE SPEC QUAL (SU): May only use if in darkness- DR 10/1, Resist Elec 10, Spider Climb (at will), Fast Heal, Blood Requirements, Sunlight Vul (lose all SU Abil bonuses) Restless
FACE / REACH 5 / 5
SKILLS
App +6, Bal +9, Bluff +12, Climb +4, Con +4, Dec Script +2, Dip +6, Disable D +6, Disg +2, E Art +8, Forg +4, Know: Arc +3, Know: Local (Sharn) +2, List +10, M Sil +11, Open L +9, Pant +0, Ride +5, Search +15, Seduction +10, S Mot +8, Slieght H +9, Spot +12, Surv +2, Swim +4, Tumble +9, Use Magic D +6 and Use Rope +7
FEATS
Alert, Combat Reflex, Dodge, Impr Init, Lightning Ref, Pow Att, Skill Focus: Search
TREASURE
Studded Leather (normal) Shortsword (normal), Daggers x5 (normal)
LANGUAGE Common, Goblin and Giant
HOOK “You look so sexy I could just BITE you!”
BOOK / PAGE Denizen of Dread, Eb Camp
NOTES 3.5
HISTORY
His full Origins will be given a little at a time. It involves Two Silver Flame vampire hunters, Sharn’s Vampires and more. He is always moving avoiding a vampire hunter group that he fears a great deal. As for food, he does his best to behave but one can not say if he has killed before or not. Only he and his crazed manic mind may know (assuming he has not blocked it out).
 
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008
Dura Elderich


DURA ELDERICH INIT +0 SP 20 AC 17 (TO11 FT17 ) ALcg CR 5
HD 5x8+10 (31)
Med Dwarf Cleric 5 SAVES F+6 R+1 W+7 S12 D10 C14 I12 W17 C14
ATTACKS / DAM Warhammer+3 +8 1d8+4 20x3
FULL ROUND Warhammer+3 +8 1d8+4 20x3
BASE ATT / GRAPPLE: +3 / +5
ARMOR 17(+6 Scale +2, Nac +1)
SPEC ATT nada
SPEC QUA
ACTION POINTS: 8
Armor Pro Dwarven speed remains a 20 even in full armor
Attack bonus (EX): +1 to HIT Orcs and Goblions
Aura: Chaotic and Good
Darkvision (EX): 60ft
Dodge Bonus (EX): +4 vs Giants / Giant Kin
Saves: +2 vs Poisons and Magic
Skill Bonus: +2 Appr / Craft with Stone or metal parts
Spells Divine (SU): 0=5 1=4 2=3 3=2
Stone Cunning (EX): +2 search anything stone related
Sturdy Build (EX): +4 vs Trip Attacks or Bullrushing
Turn Undead
Weapon Fam (EX): Dwarven Battle Axe and Urgroshes are non-exotic for
Dwarves
FACE / REACH 5 / 5
SKILLS
App +1, Bal –4, Bluff +2, Clim –3, Conc +6, Dipl +4, Disg +2, E Art-4, Forge +1, G Info +2, Heal +6, Hide –4, Intim +2, Jump –3, Know: Arc +2, Know: Arch & Eng +1, Know: Dung +1, Know: Geo +1, Know: Hist +5, Know: Local +1, Know: Nature +1, Know: Noble +2, Know: Psi +1, Know: Rel +4, Know: Planes +3, Know: Streetwise +1, Know: War Tactics +1, List +3, M Sil –3, Pantomine +3, Search +2, Seduct =2, S Mot +3, Spellcraft +3, Spot +4, Surv +4, Swim –3, Use magic +2
FEATS Skill Focus: +3 History
Heroic Spirit +3 Action Points
TREASURE Scale Mail +2, Warhammer +3, Ring of Mind Shield, Bag of Holding x2, Amulet of NAC +1 (This is a family heirloom with additional special feature not to be revealed just yet) and many potions
LANGUAGE Common, Dwarven and Goblin
BOOK / PAGE
HOOK “Ask a question and the Answer can be found. Its out there somewhere just waiting to be found.”
 
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009
Lord of Blades (official WoTC version)

LORD of BLADES INIT+1 SP 20 AC 24 (TO12 FT22 ) AL LE CR12
HD 12 hd (121)
Med Live Constr Fit 2 / Art 5/Warf Jugg 5 SAVES F+11 R+4 W+5
S18 D15 C16 I14 W11 C18
ATTACKS / DAM SLAM +12 melee 1d4+4
OR Adam 2-bladed sword+1 Keen +11 melee
1d8+5 crit 17-20 x2 OR Masterwork Comp Longbow (Bane Arrows) + 12 melee 1d8+5 crit x3 Bane vs Various
OR Embedded Wand of M Miss 4d4+4 30 charges
FULL ROUND SLAM +12 / +7 melee 1d4+4
OR Adam 2-bladed sword+1 Keen/Quickness
+11 / +11 /+6 melee 1d8+5 crit 17-20 x2 OR Masterwork Comp Longbow (Bane Arrows) +
12/+7 melee 1d8+5 crit x3 Bane vs Various
OR Embedded Wand of M Miss 4d4+4 30 charges
BASE ATT / GRAPPLE: +8 / +12
ARMOR 24(+2 dex, Adam +8, +4 Enhance)
DR 2 / Adamantine +10 FIRE RESIST
SPEC ATT nada
SPEC QUA Construct Perfection, Craft Homunculus, Craft Reserve, Disable Traps, Item Creation,
Living Construct Traits, Reserved, Retain Essence
FACE / REACH 5 / 5
SKILLS Con +8, Craft:Armorsmith +12, Craft: Weapon Smithing +12, Dis Device +7. Intim +14,
Jump +19, Know:Arcana +17, Search +7, Spellcraft +9 (+11 decyfer spell on scroll),
Use Magic Device +9 (+11 to blindly activate a Wonderous Item / +13 on a Scroll)
FEATS Adam Body, Brew Potion, Cleave, Craft Magic Arms & Armor, Craft Wonderous Item,
Exotic Weapon Pro: 2-Bladed Sword, Great Cleave, Greater Powerful Charge,
Improved Bullrush, Legend Artisan, Power Attack, Powerful Charge, Scribe Scrolls,
2-Weapon Fighting
TREASURE Armor ALSO has +1 Human Bane Adam Blades
1d8+1 + 2d6+2 vs Humans [GRAPPLE]
+1 Adam 2-Bladed Sword Keen
Mas W Comp Long Bow (+4 STR) Bane Arrows 6
per race- Dwarf/Ewlf/Human/1/2ling
Ring of Improved Jump
Vials of Mineral Ointment (x3)
Magic Component [Armor Enhancement Spell]
Pouch of Diamond Dust (250gd) Magic Comp
[Stone Construct Spell]
Oil of Repair Serious Dam (3d8+5)
Oil of Prot from Energy (sonic)
LANGUAGE Common, Dwarven, Giant
BOOK / PAGE 5 NATIONS Page 84
HOOK “The war is not over.”
NOTES 3.5 DC 12 + Infusion Level 1=3 2=3 3=1
1= Armor Enhancement:Lesser Repair Light
Damage Repair Light Damage
2= Bull Strength Repair Moderate Damage
Repair Moderate Damage
3= Stone Construct (DR 10 / Adam)
HILT & POMMEL 5 NATIONS page 86
HISTORY
I am leaving this section blank for now. I have a clear plan in mind on who or what the Lord of Blades is.

In general, most nations fear he is hostile. Breland (at least its King) believes he was once a civil servant and may not be evil only using strong arm tactics to create their own nation.

His complete origin (of my own creation ) will be revealed either here or in another Storyhour in the future)
 

010


INCARNUM
INIT+2 SP30 AC19 (TO12 FT17 ) ALCG CR 5 HD 58
Med Living Construct Rang 2 Soul Born 3
SAVES F+9 R+6 W+2 S16 D14 C16 I10 W12 C10
ATTACKS / DAM
Short Sword+2 melee +10 1d6+5 dam 19-20 x2 crit
OR SLAM +08 1d4+3 20x2 crit
FULL ROUND
Short Sword+2 melee +10 1d6+5 dam 19-20 x2 crit
OR Short Sword+2 (x2) melee +8 / +4 1d6+5 dam 19-20 x2 crit
OR SLAM +08 1d4+3 20x2 crit
BASE ATT / GRAPPLE: +5 / +8
ARMOR 19(+2 Dex, +7 NAC)
SPEC ATT
INCARNUM (su) Unique and widely unknown magic
RETRACTABLE SHORT SWORDS (ex): Unique build of Warforged warrior
FAVORED ENEMY: Human +2 Dam, Skills to hunt Humans
(see Incarnum Spec Ability)
SPEC QUA
ACTION POINTS: 7
LIVING CONSTRUCT (EX): Immune to Poison, Sleep, Fatigue, Exhaustion,
Energy Drain and Disease. Cure Spells = ½ hp Rust and Metal related attacks work on him. No need to breath or sleep but still requires inert rest to reacquire Spells. Light Fort
SMITE OPPOSITION (SU): 1/day Add CHA Mod + Soulborn Levels for extra Dam on called shot
FACE / REACH 5 / 5
SKILLS
Bal +1, Bluff +0/+2 human, Climb +5, Conc +4, Esc Art +1, Gath Info +2, Heal +1, Hide +3, Jump +2, Know: Arc +1, Know: Dung +3, Know: Geo +0, Know: Nature +0, Know: Planes +1, List +6/+8 human, M Sil +14, Ride +2, Search +5, S Mot +1/+3 human, Spot +6/+8 human, Surv +6/+8 human, Swim +2 and Use Rope +2
FEATS
Track
2 Weapon Fight
Mithril Armor
Weapon Finesse
Incarnum: Azure Enmity
TREASURE 45,000
Mithril Armor +3 w/ Improved Silent Movement
Short Sword +2 (x2) [built in]
Potions: Repair Serious Damage x7
LANGUAGE Common
BOOK / PAGE Eberron Campaign Book, Incarnum
HOOK: “Rules are to be tested but not broken.”
SPEC:
INCARNUM : ESSENTIA LEVELS (Based on Character Level)
1= 1-5 2=6-11 3=12-17 4= 18-20
 
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011


AURA INIT+1 SP 30 / 20 armor AC 25 (TO15 FT24 ) AL LG CR 5
HD 5d10+10 (48)
Med Humanoid LUMINOUS Pal 5 SAVES F+7 R+4 W+4
S14 D12 C14 I10 W14 C16
ATTACKS / DAM Longsword +2 Bane vs Evil Outsiders 1d8+4 19-20 x2
OR Longbow +6 ranged 1d8 20x3
FULL ROUND Longsword +2 Bane vs Evil Outsiders 1d8+4 19-20 x2
OR Longbow +6 ranged 1d8 20x3
BASE ATT / GRAPPLE: +5 / +7
ARMOR 25(+10 full plate +2, +4 Lg Steel Shield+2, Dex +1 )
SPEC ATT nada
SPEC QUA
Action Points: 7
Aura: Aura of Good
Detect Good
Divine Grace: Cha Mod added to ALL saves
Immunities: Any Poison and immune to all Disease including Magical
Lay on Hands (SU): Pal Level x Cha Mod of HP (15) can be healed within
one Day. If used on Undead- harms instead
Saves: +4 vs anything Necromantic
Smite Evil: 2 / day Add CHA MOD + Pal Level for extra damage for one strike
Special Mount (SP): 1/day Call up Celestrial Mount
Spells (SU): Divine
Unique Anatomy (EX): Glow equal to a torch or WILL DC 15 to Quell
Quelled glow lasts # rounds she has in CON Score (14)
Turning: Racial Bonus- Turn Undead as if 2 levels higher
Turn Undead (SU): 3+CHA mod per day. Turn like a Cleric of 3 levels lower
than Paladin
FACE / REACH 5 / 5
SKILLS
Bal –2, Bluff+3, Climb +2, Conc +2, Dip +6, Disg +3, Esc Art –2, Gath Info +3,
Hand Ani +5, Heal +6, Hide –2 / +8 no armor, Intim +3, Jump –1, Know: Noble +0, Know: Planes +2, List+2, M Sil –2, Pantomine +2, Ride +2, Seduct +3, S Mot +6, Spot +2, Surv +2, Swim –1, Use magic D +3 and Use Rope +1
FEATS Power Attack and Weapon Focus: Longsword
TREASURE
Platemail +2, Longsword +2 Bane vs Evil Outsiders, Longbow, Lg Steel Shield
+2, Potion CMW x8 and SKIN of the CHAMLEON (used to cover glowing
skin)
LANGUAGE Common, Lumin
BOOK / PAGE Mythic Races page 69
HOOK “Stay in the light but face the Darkness head on.”
SPELLS Guidance +1 to any one Save or Skill Check
 
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012
Green Vapors

These vapors were first introduced in my campaign world on Feb 5. 2005 in my Creation Schema storyhour. The group had stumbled onto the testing grounds for this mutative gas created by then unknown groups.

One member had failed his Fort check and succumbed to the gas. This PC avoided a possible cure and later became a NPC plaything whom was too resurface against the group looking for the Creation Schema pieces himself.

If you wish to read about their mis-adventure it is CREATION SCHEMA SEGMENT 039. Island of Starvos.

DM USE:
The gas is carried in two seperate containers. When mixed they quickly become a bright green mist with no smell that spreads slowly unless there is a breeze or air movement. The mist is lighter than air thus it rises. A small crawl space can occur when the mist collects on the ceiling.

Treat as a Magical poison. Fort DC 15. Failure means 1d4 days (original version) or 1d6 hours new version one adds the Corpse Creature Template from the Book of Vile Deeds. Generally there is no additional saves given. For PCs I allow a second save but of WILL DC 15 to avoid becoming Evil and murderous. The original version also gave the vampire's Fast Healing and recovery though It was removed from the second mutated version.

The Silver Flame has specialists that have a cure for it but this cure must be given before the transformation is complete.

The Cure was given to Breland and the Silver Flame by a Gnome whom insisted on remaining nameless.

(He will eventually appear within this Storyhour but until a looooong time from now)
 
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14

Statue of the Gladiator

Statue of a Warrior from the early days of the Last War whom was made famous for his role in the Battle of Pittr Draal. He used his background as an underground pitt fighter (gladiator) to call out hobgoblin mercenary warriors one by one and beat them in combat. When it came to the leader of the Hobgoblins, they used treachery to down the bloodied warrior. However, the damage was done and Breland's forces overran the hobgoblin forces and took over the valley of Pittr.

When stories and songs reached Breland's citizens, he became a national hero and a popular sculpter did a statue in his honor that stands 10ft tall. No name is given, only Gladiator.

[ Secret- "Gladiator" is none other than Gilad of the Pathfinders Story Hour I started but never finished. An immortal warrior fighting in service of a dragon trying to manipulate Eberron's history.]
 
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15

CORPSE CREATURE
HUMAN WIZARD 4
INIT+2 SP30 AC13 (TO11 FT12 ) AL CE CR5 HD 4d12 (28)
MED HUMANOIDSAVES F+2 R+2 W+6 S+14 D+12 C+12 I +15 W+14 C+14
ATTACKS / DAM Club +4 melee 1d6+2 dam
Slam +4 melee 1d6+2
FULL ROUND Club +4 melee 1d6 +2dam
Slam +4 melee 1d6+2
BASE ATT / GRAPPLE: +4 / +6
ARMOR 13 (+1 DEX +2 NAC)
SPEC ATT SPELLS 4 / 3/ 2
SPEC QUA DARK VISION: 60ft
FACE / REACH 5 / 5
SKILLS
Bal +2, Con +10, Dec Script +7, Know: Arc +10, Know: Local +7, Spell Craft +7, Spot +4, Surv +4
FEATS
Combat Casting, Dodge, Scribe Scroll, Summon Familiar, Skill Focus: Know Arc
TREASURE 1,200gd
Wand of Charm Person 750 15 charges remain
Scrolls of Comp Lange (x2) 25gd, Hold Portal (x2) 25gd, Cat’s Grace (x2) 150
Silence (x2) 200
Gold 50
LANGUAGE Common, Goblin, Elven
BOOK / PAGE PHB BoVD Corpse Creature 185
NOTES 3.5 DC 12+Spell Level
0= Resistance x2 Read Magic Mage Hand
1= Shield (+4 AC negate M Miss) Magic Miss x2
2= Web (20ft radius) Spider Climb
 
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16

CORPSE CREATURE
HUMAN, FIGHTER
INIT +2 SP 30 AC 18 CR 2 HD 1d12 (7)
Med Humaniod, Fighter Lv1
SAVES F+4 R+2 W+0 S18 D12 C= I10 W10 C10
ATTACKS / DAM Long Sword +6 melee 1d8+4 dam
OR Long Bow +2 melee 1d8 dam
OR Slam +5 melee 1d4+4 Damage
FULL ROUND ATT: Long Sword +6 melee 1d8+4 dam
OR Long Bow +2 melee 1d8 dam
OR Slam +5 melee 1d4+4 Damage
ARMOR 18 (+1 DEX, +2 NAC, +3Stud Leather, +2Large Shield)
SPEC ATT nada
SPEC DEF nada
SPEC QUA DARK VISION: 60ft
FACE / REACH 5x5
SKILLS Climb +5 Ride+1, Search +2, Spot +2, Surv +2
FEATS Power Att, Weapon Focus: Long Sword
TREASURE standard
LANGUAGE common
BOOK: PHB 3.5, BoVD 185 Corpse Creature Template
NOTES Used in Sharn Undead attacks in Creation Schema, Siberys Seven and Kids game.
 

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