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Eberron: The Chaos Effect Complete once more Happy Thanksgiving Everyone

Jdvn1

Hanging in there. Better than the alternative.
What are you looking for, Ozmar? We're in biggest need of casters (arcane and divine) and a Rogue, although maybe not a 'blow-things-up' caster; however, most anything would be useful.

A Monk would likely be able to do the acrobatic stuff we've been needing, a Rogue would take care of the traps and also the acrobatic stuff, a Bard would help with the support magic, a Wizard would also help in that department, a Sorcerer could be useful, depending on spell selection (obviously), a Cleric or Druid would help in the healing and the support magic... you get the idea. Extra fire-power doesn't hurt either, though.

We have a Warforged Psion, a Warforged Marshal (fighter type), a Human Aristocrat (House Deneith), and a Halfling Fighter. Most of us have ambiguous aspects of our past, all of which have been used to "convince" us to adventure. :heh:

Did I miss anything?
 

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Ozmar

First Post
Well, I started working up a changeling rogue, specializing in disguise and infiltration. Used the racial sub levels for rogue so he's not much good at finding or disabling traps. But now it sounds like you could really use a trapfinder, so maybe I'll adjust him to a standard rogue archetype?

Or maybe a warforged rogue would be better? Reading the first few pages made it sound like intrigue was preferred, but I'm starting to get the sense that you need more "traditional" characters. Which would you prefer? A warforged trapfinder (perhaps an artificer?) or a changeling spy?

Ozmar the Flexible
 

Jdvn1

Hanging in there. Better than the alternative.
If you ask me, I'll say make what you enjoy. We kind of need a trapfinder, but we're making do without anyway. At least so far. Our biggest challenges so far have been Balance rolls and huge things that take and deal a lot of damage. :uhoh:
 

Ozmar

First Post
Think I might work on the Warforged trapfinder, then... I like the changeling, but I'm feeling a bit less intrigued by him the more I work on him...

(Besides, I like to be useful. :)

Ozmar the Indecisive
 

Jdvn1

Hanging in there. Better than the alternative.
Seems like an amusing idea, to me.

"A Warforged that's light on his feet?"
"He's hollow. Look at his Int."
"Ooooh...."
;)
 

DarkMaster

First Post
What do you think of having the following arcane caster
[sblock]
Randrak Huk'ar
Human Barbarian1/Battle sorcerer (UA)4
Chaotic Good
Str 16
Int 8
Wis 12
Dex 14
Con 14
Cha 15 (+1 at 4th lvl)
age 20

HP 40 (12+4+5+4+5+2x5)
BAB +4
Fort +6(2Barb+1Sor+2Con+1cloack)
Reflex +4(0Barb+1Sor+2Dex+1cloack)
Will +6(0Barb+4Sor+1Wis+1cloack)

AC18 Mithril Chain Shirt+1 5, Dex 2, ring 1

(MW Greatsword) +8 2d6+4 19-20,x2
dagger +7 1d4+3 19-20x2
MW Composite longbow (str+3) +7 1d8+3 20 arrow+quiver
Ability fast movement, illiteracy, rage 1/day, spell, ability to cast arcane magic in light armor

skills
Intimidate +10(8r+2)
Climb +6(3r+3)
swim +4(1r+3)
jump +11(4r+3+4speed)
Listen +5/+7 familiar (4r+1)
Concentration +6(4r+2)
spot +1/+3/+6 (normal/with familiar/in broad day light)

feats Power attack, cleave, Powerfull charge

spell per day, 5/6/3
spell known 5/2/1
0th level Presditigitation, Mage hand, Message, detect magic, Detect Poison
1st level Ray of Enfeeblement, Expeditious Retreat (swift)CAdv
2nd level WraithStrike(swift)Cadv

Equipment
wand of Magic Weapon (50charges)
wand of Enlarge Person (50 charge)
ring of Protection +1
cloack of resistance +1
2 potion of Bull strength
1 potion CMW
3 potion CLW
---
Backpack
Lantern Hooded
4 Oil flask
Rope Hemp
4 rations
2 sunrod
climber's kit
spell component pouch
winter blanket
Grapplin hook
flint and steel

92gp 6sp

Familiar

Nor Var
HAWK
Tiny Animal
Hit Dice: 5 (20 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 19 (+2 size, +3 Dex, +2 natural+2familiar), touch 15, flat-footed 16
Base Attack/Grapple: +4/–6
Attack: Talons +9 melee (1d4–2)
Full Attack: Talons +9 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision,Alertness, improved evasion, share spells, empathic link, Deliver touch spells
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6
Skills: Listen +2, Spot +14
Intimidate +6(8r-2)
Climb +1(3r-2)
swim -1(1r-2)
jump -10(4r-2-12speed)
Concentration +4(4r)

Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: 1/3
Advancement: —
Level Adjustment: —
These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.
Combat
Hawks combine both talons into a single attack.
Skills: Hawks have a +8 racial bonus on Spot checks.



Randrak was born in a small barbarian tribes living nearby the demon waste. Life in that part of the world was difficult but Randrak exceptional physical ability allowed him to survive the first 15 years of his life. Rendrak childhood was fairly typical for a child in the tribe. Of the 12 kids her mother had only 4 survived, him and 3 of his sisters.

At 13 years old in order to become a men he was sent in the wood with a bow and a greatsword for a year to survive on his own the perils of the region.

During that year, he fought the elements and various critters. The difficulty of the environement putted his physical limit to the test. Forcing him to go get everything he had inside to survive. The harshness finally unlocked his ability to channel magical energy from inside.

He first realised that he was gifted when he studied suspect wild berries, something inside told him they were poisonous, so He didn't touch them. He also discovered he was able to lit fire at night by simply pointing it.

He finally returned to his village, greeted by all (Rendrak was always appreciated by all). But the shaman quickly realised that he was able to control magic. Scared that the young new commer would take his place he quickly convinced the rest of the village that Rendrak had made some pacts with some demon he encountered in the waste in exchange for his power. Not very intelligent and trained with words he had no choice but to exile himself. That's how his adventuring life started.

He left the waste for civilisation. The shock was enormous. Rendrak wasn't prepare for it. There he met a group of adventurer of questionable morality. For a few years he travel and fought with them.

But last night things turned ugly and his five compagnion were killed when they attacked a dragon heads on. He survived only because he fell in a trap near the entrance. By the time he got out his friend were all in the belly of the beast, He run away. He is now sitting in a tavern alone, completly lost without his friend, drinking a beer. He doesn't know what life will bring him
[/sblock]
 
Last edited:

Bront

The man with the probe
Jdvn1 said:
Seems like an amusing idea, to me.

"A Warforged that's light on his feet?"
"He's hollow. Look at his Int."
"Ooooh...."
;)
You can always go warforged scout.

They're small, -2 to str, wis, cha, +2 dex (Personaly, I think that's a bit rough and I houseruled they get the +2 con bonus as well), otherwise a standard warforged.

In fact, here's my notes on the subject form the WotC site. They're also in MM3
warforged scout
Not all warfoged fit all purposes, and the smaller, more nimble warforged scouts were built for skirmish and stealth, to compliment to the larger models' strength and stamina. Though either less common or less seen than the larger warforged, they are subject to Treaty of Thornhold, which granted warforged their freedom through most of Khorvaire.

BENEFIT: You are a warforged scout. Warforged scouts possess the following racial traits:
* +2 Dexterity, -2 strength, -2 wisdom, -2 charisma.
* Small size, +1 bonus to AC, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters
* A warforged scout's base land speed is 20 feet
* Special qualities (see Eberron Campaign Setting)
* Automatic languages: Common. Bonus languages: none.
* Favored class: Rogue

House Rule (+2 Con added)

But yes, our biggest need is for some kind of trap finder, or a healer. But, make what you think would be interesting.
 



King of Sofa

First Post
Hi there. I made him in a rush, but i hope he good enough for the party.
Take a look :)


[sblock]
Name: Sh quote

Sex: male, race: changeling, class: rouge, level 4

AL: lawfull/neutral
Hair: white
Eyes:white
Height:1,80 mt
Weight:70 kg
Age:28


str 10 (0)
dex 16 (+3)
con 10 (0)
int 14 (+2)
wis 14 (+2)
cha 10 (0)

HP: 24 (4d6 + 0Con)

AC: 17 (10 + 3 Dex + 3 studded leather + 1 ring of protection)

Saves:
Fortitude: +1 (1+0)
Reflex: +4 (4+3)
Will: +3 (1+2)

Init: +3 (+3 Dex)

Base attack bonus: +3


MW Spear (+4 melee, d8+0 damage, crit x3)
MW Shortbow, Composite (+7 ranged, d6 damage, crit x3, 70ft. range)

Skills: (8 + Int modifier)
Skill points: 70
Max Rank: 6
-----------------------------------------------
Spot (Wis), 6
Balance (Dex), 4
Climb (Str), 3
Craft (Int), (fletching) 6
Disable Device (Int), 6
Escape Artist (Dex), 4
Hide (Dex), 6
Jump (Str), 2
Knowledge (local) (Int), 2
Listen (Wis), 2
Move Silently (Dex), 6
Open Lock (Dex), 6
Search (Int), 6
Sense Motive (Wis), 4
Swim (Str), 2
Use Rope (Dex) 3
Tumble (Dex), 3
Use Magic Device (Cha), 1


Appraise (Int)
Bluff (Cha),
Decipher Script (Int),
Diplomacy (Cha),
Disguise (Cha),
Forgery (Int),
Gather Information (Cha),
Intimidate (Cha),
Perform (Cha),
Profession (Wis),

-----------------------------------------------

Feats:
lvl 1: point blank shot +1 ranged attack within 30 ft (10mt)
lvl 2: x
lvl 3: rapid shot +1 ranged attack each round


Languages:
Common
Dwarven
Elven
gnome


Equipment:

01 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing
02 MW shortbow composite +1 attack, medium, 375 gp, 1d6, critical x3, range 70 ft, 2 lb, piercing
03 climber kitt 80 gp 5 lb
04 antitoxin x4 = 200 gp
05 arrows (20) 1gp X3=60 arrows= 3gp
06 studded leather, 25 gp, 20 lb
07 backpack , sgp, 2lb
08 case, scroll, 1gp, ½ lb
09 flint and steel, 1gp
10 grapling hook 1gp 4 lb
11 lantern, bullseye 12 gp 3 lb
12 lock, amazing. 150 gp
13 mirror, small steel 10 gp, ½ lb
14 oil x 5= 5 sp = 5lb
15 pole, 10 ft 2sp, 8 lb *
16 rope silk (50 ft), 10 gp, 5 lb
17 signal whistle 8 sp
18 waterskin 1 gp 4 lb
19 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb
20 travelers outfit , 1 gp
21 horse light, 75 gp
22 cure light wounds (potions) x12 = 600 gp
23 scroll acid splash x 10 = 120 gp 50 sp
24 scroll detect poison x4 = 50 gp
25 scroll ghost sound x 10 =120gp 50 sp
26 ring of protection +1 =2,000 gp
27 Belt Pouch 1gp
28 Barkskin +2 (potion) x2 = 300 gp
29 Artisan’s tools, masterwork, 55 gp, 5 lb

= 600 gp


Race: changeling
Racial abilities:
+2 bluff, +2 intimidate, +2 sense motive.
+10 disguise cheks when he uses "change shape"


Class: Rouge
Class features

lvl 1: sneak attack +1d6, trapfinding
lvl 2: evasion
lvl 3: sneak attack +2d6, trap sense +1
lvl 4: uncanny dodge

[/sblock]
 

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