[Eberron] The Forgotten Forge

That was not a bad shot. Yet I did not penetrate the hide of the opponent.

Flawed drops its crossbow and casts a ray of frost at the beast.
For the next rounds, it will attempt to get into attack range after casting true strike, and attack with its battleaxe.
 

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Plonk casts personal Weapon Enhacement to give his crossbow the quality of flaming. He then fires his crossbow at the creature, cursing at Rawhide for getting in the way.
 
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Turn 1: Gannon puts his morningstar back in his belt and casts divine favor (+1 luck bonus on attack and damage rolls for 1 minute).
Turn 2: Gannon takes the sunrod out of his backpack and strikes against the sewer floor to light it.
Turn 3: Picks up his morningstar again and starts to search for the strange creature lurking in the right sewer tunnel.
Turn 4: Cast doom on whatever is attacking and start to smash it with his morningstar.
 

Turns 1-infinity: Rawhide will continue attacking with his greataxe, unless he is wounded. Once he is wounded, he shifts AND rages, at which point, he continues attacking with his greataxe with much increased ferocity. ;)
 

Round 2
The spider clacks its mandibles and fires two fangs at Rawhide, catching the shifter in the chest with both [7 damage]. A thick glue-like substance starts to spread over Rawhide's chest, and he feels the creature pulling on him, but manages to hold his ground [Strength check, opposed, roll of 19 on d20, +2 Str, total 21, success], while Flawed's ray of frost shoots over his shoulder and sinks into the spider [arcane spell failure check, roll of 34 on d%; touch attack, roll of 18 on d20, +1 Dex, total 19, success; damage, roll of 3 on 1d3].

In the back, Plonk begins to infuse his crossbow with fire [Note: I'm assuming Plonk spends 1 AP to reduce the casting time to 1 round from 1 minute], cursing the shifter for getting in the way. Rawhide, howling, rages and shifts, bringing his greataxe high above his head and down into the spider [roll of 13 on d20, +5 melee, total 18, hit; roll of 4 on d10, +6 Str (two-handed), total 10 damage]. Unfortunately, his close proximity to the spider brings the shifter perilously close to the spines that cover its body. He twists his body, but he fails to avoid the spines and cuts his shoulder [Ref save, roll of 10 on d20, +2 Ref, failure; 3 damage]. Around this time, the two fangs release, freeing Rawhide.

Meanwhile, Gannon stows his morningstar and casts divine favor.

OOC: Rawhide currently has 7/17 hp. The creature is moderately injured.

Round 3
"Hmm. Stubborn little shifter. We'll try again, yes?" Another spike shoots out towards Rawhide, sinking into his stomach [3 damage]. Again, however, the shifter holds its ground as the spider attempts to drag him in [Strength check, opposed, roll of 18 on d20, +4 Str, total 22, success], and the spike releases. A second fang shoots out at Flawed, hitting the warforged in the side [5 damage]. The spider quickly drags the warforged to the ground [Str check, opposed, roll of 6 on d20, +1 Str, total 7, failure], reeling him in towards its mandibles, which snap down on Flawed's leg, but fail to penetrate his armor. The warforged stands, jerking itself free from the harpoon, and draws its battleaxe [stand up from prone, move action; draw battleaxe, standard action].

Plonk, his infusion finished, fires a bolt into the melee, hoping for the best, but firing high and wide left [ranged attack, roll of 8 on d20, -4 firing into melee, +1 ranged, total 5, failure].

Furious, Rawhide swings his axe again, cutting one of the fangs off at its base [melee attack, roll of 13 on d20, +5 melee, total 18. hit; roll of 6 on 1d10, +6 Str (two-handed), total 12 damage]. A sticky glue spouts out of the empty slot. The shifter quickly ducks out of the way of the spider's right foreleg, avoiding the sharp spines [Reflex save, roll of 18 on d20, +2 Dex, total 20, success].

Gannon pulls out a sunrod and strikes it on the sewer floor, revealing a spider-like creature the size of a large horse (and then some, likely). It has ten legs, is covered in sharp spines, and eight human eyes dot its face.

OOC: Rawhide has 4/17 hp, and Flawed has 2/7 hp. The creature is seriously injured.

Round 4
The spider, furious at Rawhide, shoots the two fangs at him, but the shifter whirls out of the way, and the spines retract, harmlessly, into their sheathes. Flawed steps back [5 foot adjustment], casts true strike [arcane spell failure, roll of 35 on d%], and gets ready to attack next round.

Plonk looses another bolt, but misses again, this time not so wildly [ranged attack, roll of 13 on d20, -4 firing into a melee, +1 ranged, total 10, miss]. The bolt shoots past Rawhide, who slashes at the creature with his greataxe [melee attack, roll of 14 on d20, +5 melee, total 19, hit; roll of 5 on d10, +6 Str (two-handed), total 11], opening up a huge gash across the spider's face.

With the spider revealed to him, Gannon casts doom, but the spell fails to have any effect on the monster.

OOC: Rawhide has 4/17 hp, and Flawed has 2/7 hp. The creature is critically injured.

Round 5
The spider fires its remaining spine at Plonk, who ducks out of the way with ease. Flawed, seeing a opening in the line, steps forward and slams the creature with its battleaxe, splitting its head wide open [melee attack, natural 20 on d20; confirm critical, natural 20 on d20, instant kill]. The spider slumps to the ground, a tangle of legs and spines. Jobling, your goblin guide, is beyond any help you can offer, and there's no sign of Vincennes anywhere.

OOC: Rawhide has 4/17 hp, and Flawed has 2/7 hp. The creature is dead.
 
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"Well that was a close battle," says Plonk, cursing. "Well the goblin did serve a purpose of alerting it to the spider's presence. Big ugly thing ain't it? That's some nasty wounds on you all..."

Plonk sees if he can do something for Flawed.
 

Flawed stands still after the fight for a moment, looking at the dead creature, lost in thought.

Maybe, it thinks, maybe the potential that Jhaeren had talked about really is within me. Maybe I can train away the flaw in my construction. After all this training that was in vain, should I be able to unleash the potential?

Absent-mindedly, Flawed nods to Plonk as the artificer looks over its wounds.
 


Do Artificers get to spontaneously cast Repair Light Damage? Thought I read it in the Eberron book but can't find that rule anymore. Or was I just deluded? ;)
 

(An artificer gets to cast [imbue] any infusion on his list, and Repair Damage is on the list. He doesn't need to prepare infusions ahead of time [pg 31, second paragraph of Infusions].)
 

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