[Eberron] The Forgotten Forge

Krug said:
"More ropes? Where from?" He looks at the others, waiting for them to donate their backpack and bedrolls to the cause...

"Mes gots no blanket, Plonk...", the shifter says sadly. He then begins looking about again, going a bit further away this time, looking for chains, bits of leather straps, anything that can be used to fashion additional ropes...
 

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Flawed considers sacrificing its own backpack, wondering if it could keep ahold of its contents while climbing down - the spellbook being most important.
While considering its options, it also helps looking for anything else that may act as a rope.
 

Rawhide: [Search check, roll of 20 on d20, automatic success] You move back into the room with the valves and its murky water, where you spot, against the grating on the far wall, a length of rope and chain. It seems to be connected to something, but you could probably free it pretty easily.

Flawed: As you start to search, you notice that Rawhide seems to have found something potentially useful.

Gannon: Travel is slow, but (during the time that's elapsed as Rawhide searches) you manage to travel down another 30 feet. The shaft is definitely starting to angle.

OOC: Hey, folks. Happy New Year! (Still a couple hours away, but I'm here now, so....) I should be out gallavanting, but my brother and I decided to stay in and hang with my father and watch some football, which has been a fine time for all involved. :)
 
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Plonk wonders if Gannon is safe... tapping his foot. When Rawhide comes back with the rope and chain, the gnome is rather annoyed but keeps quiet.
 

Rawhide gathers the rope and chain and brings it back to Plonk. "Here! Mes founds some ropes! Give dis to da boss!"
 

Plonk ties one end of the rope to something strong and drops the rope down. "Gannon... for ya!" the gnome shouts.
 

Rawhide: As you pull up the rope and chain, you feel the grate nearby it pull free with a satisfying snap. A little extra water comes rushing through, but nothing else happens as far as you can tell.

Plonk: You tie the line off onto the same stanchion you had tied the improvised line onto. Aside from being sopping wet, it's fairly sturdy, and, as luck would have it, quite long, some 100 feet or so.
 


OOC: I'm going to push this along — climbing's fun, but the fun, I think, won't last forever. Plus, death by falling is not very pulpy or hard-boiled. Unless you jump...

Gannon grabs the rope and is able to climb down the rest of the way. The rest of you manage to follow with little to no problems.

The tunnel eventually slopes enough so it can be walked in (which is good, considering there wasn't an inexhaustible supply of rope). The shaft itself is a crumbling mix of ancient stone and earth, and as you climb deeper (and reach the light source you had thrown down), you begin to notice centipedes and other insects covering the walls.

After long descent, the shaft opens up into a vast chamber, some six feet above the chamber's floor. The ruins of nearby walls and buildings appear as a network of deep shadows, and you can't quite gauge the actual size of the cavern. A change in air pressure and air currents, however, indicates that the space is as vast as it feels from the tunnel entrance.
 
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Plonk whacks at the centipedes. "EvIL CRAWLY THINGS!! GET AWAY FROM ME!!!"

Plonk is grateful to finish the climb, staying near to Flawed. "Well.. where to next?"
 

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