OOC for Krug: As I noted in my last post, I'm a move ahead for Plonk, so he'll move to C4 next round.
Round 2
Gannon attacks again, the arc of his morningstar scattering beetles everywhere [roll of 19 on d20, +1 morningstar, total 20, success], but doing no visible damage to the swarm, which seems to reform comfortably around where the bludgeon landed [0 hp damage]. Flawed delays his action until Rawhide's been freed from the swarm, which continues to munch on the shifter [2 hp damage, 5/15 hp]. Plonk makes a beeline for the opposite wall [move to C8], and Rawhide (finally) frees himself from the swarm, darting into the cavern [move to the area of C2, and beyond potentially in his search for water, but see below], and, at that moment, Flawed unleashes his burning hands spell [4 damage, Ref save against DC 13, swarm succeeds, 2 hp damage to the swarm].
Rawhide: In front of you is a wall of a ruined building. A tunnel darts off into darkness to your left and an old building is in front of you on the other side of the wall.
OOC: I've adjusted Flawed's initiative to 4, just after Rawhide.