OOC: Thanks for the patience, folks. The boards were down when I came back from Newton last night, and I had work and my (new) RL game today (Midnight — playing an elfling rogue...should be good fun, if anyone's wondering). Anyhow, continuing along...
Returning to the main chamber from the side tunnel, you get a better glimpse of how large the chamber actually is. Immediately in front of you, you can see the almost completely leveled ruins of an old building, amounting to little more than its walls (roughly five feet in height at their highest and averaging two feet, no roof, rubble at the base of the walls), with more ruined walls directly behind that area. To your left, there's an almost entirely entact building designed in such a way that it may have been a temple. Beyond that, the cavern is shrouded in darkness.
Gannon: Inspection of the building reveals to you that it was, in fact, a temple, but you don't recognize the ancient symbols that you see carved into the stonework [Knowledge/Religion check, roll of 2 on d20, unskilled, +2 Int, total 4, failure].
OOC: Technically, Gannon shouldn't be able to even make that check unskilled, but, since he's a cleric and I'd consider the check to represent fairly common knowledge, I've let him, although he needs to hit a higher DC to recall that information. He missed that DC rather handily.