Eberron: The Plumbers OOC


log in or register to remove this ad


JustinCase

the magical equivalent to the number zero
Yeah, OOC I reckon it may be a lead, but after being urged on Ogham just thought it best to proceed to the rail station.

It's a good call to have Alara call him back, I think, even if it's just to check.
 



JustinCase

the magical equivalent to the number zero
Work is quite busy, so I'm not sure when I'll be able to post in the IC. Might not be until next week. If needed, feel free to NPC my character in the meantime.
(Sharing this to several games, so perhaps you'll see me posting quickly after this, or perhaps somewhere else and not here.)
 



DM: So we actually saw Garra on the train?

Party: Is the goal to get everyone on the train? Or just some of us? Korra and Rotom can easily run past the one bandit on the right for a single AOO on only one of us and get on the train this round with a double move.
 

mfloyd3

Explorer
Alara goes last from the PCs, so I'll write my post after I see what others are doing. By my count I've got one spell left, but whatever I use positioning is important.
 

KahlessNestor

Adventurer
You haven't seen Garra yet. You do know from interrogating Daask members you've defeated that her plan is to leave on this train and head back to Droaam with the loot they got from the dig site.
 

Then I think we've already lost because the train is in motion. It won't stop and we won't have the leverage in Droaam to have the entire rail searched for this guy. Likewise, we won't have any authority if we even find Garra on this train once it leaves the station. Yeah, we have "5 rounds" but even if we catch Garra on round 5, round 6 the train leaves the station and the train conductors (and more importantly the enforcers on the train from whatever faction runs the train that we don't work for) will probably side with the rich guy with bags of money and not 5 first level schlubs who say they work for some random detective agency.
 

JustinCase

the magical equivalent to the number zero
I figured Ogham would run to the train, perhaps see if Garra's on it, then make a plan. :)

He's not very good at making plans, and I think neither am I as a player. ;)
 

Yes, but the train is already moving so checking if Garra's on it isn't really on the table here. Especially since we need to get past these thugs.

Hopefully we get to second level soon. In March, this game is 2 years old and we're still 1st level. :)
 

mfloyd3

Explorer
@KahlessNestor Sorry, but I need to ask: Do Poe and Ogham make it past the bandits at the end of the stairs? I'm actually thinking of having Alara use her Thunderwave spell followed by an Intimidation roll, but I don't want to do it if it ends up sending her friends flying too.

And yes, I am aware that casting that particular spell in a crowded rail station lacks gentility...
 

KahlessNestor

Adventurer
Then I think we've already lost because the train is in motion. It won't stop and we won't have the leverage in Droaam to have the entire rail searched for this guy. Likewise, we won't have any authority if we even find Garra on this train once it leaves the station. Yeah, we have "5 rounds" but even if we catch Garra on round 5, round 6 the train leaves the station and the train conductors (and more importantly the enforcers on the train from whatever faction runs the train that we don't work for) will probably side with the rich guy with bags of money and not 5 first level schlubs who say they work for some random detective agency.
You know Garra is on the rail. You have the receipt for her ticket. You also have a writ of authority from the Sharn Watch -- and the patronage of a House Orien scion. There are ten cars on the rail.
 

KahlessNestor

Adventurer
@KahlessNestor Sorry, but I need to ask: Do Poe and Ogham make it past the bandits at the end of the stairs? I'm actually thinking of having Alara use her Thunderwave spell followed by an Intimidation roll, but I don't want to do it if it ends up sending her friends flying too.

And yes, I am aware that casting that particular spell in a crowded rail station lacks gentility...
There are two ways it could go. They rolled Athletics checks, so they could reach the bandits, use their action to Shove five feet to the side and open a path (opposed check). Or, if they want to ignore the shove, they can just move and possibly Dash, but they will take opportunity attacks because you can't get passed them cleanly. If you need that resolved now, I can run it, but I don't know if they want to continue with the shoving or just run past and risk it.
 




Level Up!

An Advertisement

Advertisement4

Top