OOC:
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Everyone saved awesome, Gunther made the roll by 1.
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The braizer's flare and then their is a great outcry from most of the crowd.
"What was that?"
"My eyes!"
"I can't see!"
And similar cries echo throughout the room, as chairs are overturned and trays are dropped, and mugs crash to the floor. Above the noise a rough female voice shouts.
"All right folks! Drop to the ground and don't move, and we might let you live!"
At that more than a few people don't follow the demands and start screaming for help and try to run for the exit, but in their current state all they do is trip over each other and end up on the ground anyway. A large group of rough looking men take up weapons from all corners of the room. And quickly they start to overpower the few guards in the room.
Near the large chest three thugs have taken out one of the guardsmen, and are surrounded the second man. Standing behind them a man in green robes shouts out orders as he retrieves a piece of rune paper from a scroll case.
"I need only a moment!" he shouts and then begins reading the scroll in his hand.
OOC:
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No map needed you can reach any thug in the room as they are spread out.
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[sblock=Combat]
For ease of play think of your character as having 100% of activity to start the turn, and as he does things it takes some of the activity for the round (and maybe the next).
Short list of activity costs:
Attack: 50%
Prepearing Spell: 90%
Casting a Spell: 75%
Move: 10-100% depending on how much of your movement you wish to use. This is a difficult area for pbp we will ease into as best we can. For now everyone is within reach of at least one thug if they wish to engage in melee.
Misc: ??% There are a bunch, reloading, opportunity attacking (not like 3e), changing your action, or something wild and crazy a player comes up with. All up to the GM and the options he is using.
So all I need you to do is tell me what you want your character to do in the turn, and please always add in two d100 rolls to save time. If your action ever will carry into the next round, I will let you know before hand.
As we play I will add in other options as we go. For now it is all about stopping the thugs and their wizard leader. [/sblock]