Echoes of Empire OOC

Some things I missed previously that I thought I'd address.

"Man, Stunning Fist requires a BAB of +8."

Tell you what, a monk can take it as a bonus feat beginning at 2nd level. After you've taken that, any feat with Stunning Fist as a prerequisite becomes a feat you can take with Bonus Feat, but only if you meet the requirements, of course.

"Are encumbrance rules in effect?"

Of course.
 

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Stunning Fist

Thanks for that concession, Kamard. When I saw that I thought I was going to have to throw my original character concept out the window, since I wouldn't be able to qualify for any feats I wanted until 8th level. It's strange, all of the other pressure point attacks require Stunning Fist and BAB +2 or really low numbers like that.

I was looking at becoming a grappler (Improved Grapple, Choke Hold, etc) while waiting to qualify for Stunning Fist but don't really have the strength for it.
 

Re: Stunning Fist

Sniktch said:
It's strange, all of the other pressure point attacks require Stunning Fist and BAB +2 or really low numbers like that.

Thats because base rules monks get Stunning Fist at first level free.
 




MorningStar said:
Actually I was checking him over and he's one feat less. I'll resend with contacts.

Eh, I didn't check those. I meant attribute point totals. :)

BTW, you could net up to two extra points with a character questionnaire and/or history (hint hint, nudge nudge)
 
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I just had some things I wanted to mention about other rules I use.

For critical hits, I do all the numbers and modifiers, come up with the total, then multiply that by its crit multiplier. I don't roll any extra dice or anything like. So for a battleaxe, rather than roll 3d8, I just roll the d8 and multiply it by 3.

As for enchanted weapons and armour, in my games a weapon can a) have a cool enhancement without a +. Thus a longsword can be a flaming longsword without being a +1 flaming longsword, and b) can have charges. So you could find a +1 longsword that has 10 charges, and you must spend one to activate the bonus.
 

All right, the game seems all set then. I have to figure a bit more out on the geography due to what you've mentioned in your character histories.

However, the following changes are necessary. We begin the game on the 23rd, when Krug assures me he will be ready and done with a business trip.

Arask (Krug)- One point too many. If you want, I can just drop your CHA a point.

Blue Jay (Argent)- You somehow wound up with 32 pts, after I told you you were 2 points high, then later when I told you you were two points low. I think I may've gone insane.

Endor (Venus)- you owe me a questionnaire about your character.

Everyone else is fine and dandy.
 


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