PapersAndPaychecks
First Post
WizarDru said:Well, most of what you discuss has absolutely nothing to do with any specific edition.
That was exactly my point, though.
WizarDru said:Well, most of what you discuss has absolutely nothing to do with any specific edition.
I sympathise. Your earlier edition DM must have been a very difficult person to get on with.
But the difference between a good DM and a poor one is down to personality, social skills and experience. It's got nothing to do with choice of rules edition. 3.x can't magically give a poor DM the personal attributes to make him or her into a good one. Nor do earlier editions magically make a good DM into a poor one.
That was exactly my point, though.
Kamikaze Midget said:If you want to define "competent" as "vanilla" then of course you're safe in your statement that 3e doesn't make good DMs.
I define "competent" as "of a better than poor," so 3e makes better DMs.
We're not really disagreeing here, despite the fact that you see the baseline as bland and uninspiring and (correctly) see that good DMs can disregard a lot of it.
Kamikaze Midget said:Quite the opposite, actually. He did a fine job with the set he was given, but struggled to do things like "give tactical options in combat," or "giving the party wealth," or "challenging us without slaughtering us," for instance.
BroccoliRage said:Things like CR give the players ammo against the DM. "You're a killer DM because you rolled a dragon as a random encounter in the wilderness, and your die roll determined that it saw us. How terribly unbalanced. A fair DM would never have given us that encounter." No, you didn't run. You chose to fight. Perhaps the dragon wouldn't have been interested in chasing so scant a meal. The world is dangerous, anyway. Creatures exist that you can't handle, and they aren't just stories told in the tavern. Some things you can't handle, because the traps in this tomb were designed to kill would-be tomb raiders. If you weren't ready, it wasn't my fault. They are your characters, and I do not control what you do with them.
Ourph said:IMO, the argument "more codified = more skilled" doesn't apply to GMs, but it certainly does apply to players. 3e, by codifying player options and making the game much more about challenging the character and his abilities rather than the player makes it MUCH easier to be a good, skilled player of the game.
Ourph said:I, personally, don't care for that model and prefer a game that's more about challenging the players outside the confines of the rules. This probably explains why I think skill at applying the rules doesn't factor into DMing skill in any significant way.
Ridley's Cohort said:Straw man.
"Things like CR" are completely irrelevant to this scenario.
If you used the encounter design advice included in the 3e DMG, the players would have grown used to the fact that to fight everything they meet will have its inevitable pay out in PC deaths.
If the players insist on being coddled, their arguments (such as they are) are no less persuasive in 1e or 2e.
PapersAndPaychecks said:And: If you get slaughtered, it's because you attacked without enough information, and then you forgot that retreat and surrender are both options. Darwin would be proud.