Thurbane said:I think that is one of the fundamental differences between 1E and 3E - 1E put a lot more emphasis on certain restrictions for inherent flavour reasons (with somewhat of an expectation that a DM would houserule what he didn't like), whereas 3E seems to mainly steer clear of flavour based restrictions, and only put restrictions in place for purely mechanical or balance reasons.
Hmm. I don't quite agree with that. Although the stated goal of level-limits and demi-human restrictions in 1e is for flavour, a major part of that flavour is so they don't dominate - in other words, are balanced! (Mind you, the halfling fighter is a flavour-based restriction without doubt).
It's quite obvious that 1e has been created with an eye for balance. It's a different style of balance from 3e: in 3e, the objective is for all characters to be able to contribute at all levels of play. In 1e, the objective is for all characters to be able to contribute over the course of a campaign that lasts from 1st to 12th level.
One interesting feature about 3e's "anything goes" style of play is that, in fact, anything doesn't go. Half-orc paladins, although possible, are distinctly rare because the mechanical features of the game discriminate against them.
(This wasn't quite recognised by the designers at the time, of course, which is why elven wizards are so poor - it's been recognised later, however.)
Cheers!