Philotomy Jurament
First Post
Just like Hungry Hungry Hippos! Damn, I hated that game; I could never get the most marbles.Crothian said:The game was not for everyone.
Just like Hungry Hungry Hippos! Damn, I hated that game; I could never get the most marbles.Crothian said:The game was not for everyone.
Raven Crowking said:In no case have I ever removed a ruling I felt strongly about, or confident in, merely because any member (or all members) of a group felt otherwise. Of course, I've never actually run into much "all members of a group felt otherwise" but I'd rather get a new group than be told what I can and cannot do as DM. In fact, I'd rather not DM.
thedungeondelver said:You come up with some data, sparky.
Philotomy Jurament said:Just like Hungry Hungry Hippos! Damn, I hated that game; I could never get the most marbles.
Crothian said:Pop Quiz Hot shot!!
The players all disagree with your ruling : What do you do?
Lanefan said:But, if I were to jump into this Brave New System, two things would have to happen: 1, I'd have to leave behind a 1e-based system it's taken 25 years to develop (between my own modifications and those of DM's before me) - yes, that's perhaps partly an ego thing, but hey...,
and 2, unless I started making changes, some aspects of the game I quite like would be lost, and that to me is more significant. A few examples:
- potions, scrolls, and magic items that just do what they do, and aren't tied to any particular spell or creation method;
- some rather elegant mechanics dealing with coming back from the dead, system-shock, etc.;
- a simple undead-turning system;
- spells taking time to cast rather than resolving immediately;
Now, obviously any of these could be houseruled in, but by what I'm reading above 3.5e doesn't need houserules. And there's the Dreaded Knock On Effect to consider...![]()
Someone mentioned earlier about 1e classes not being balanced. One difference between 1e and 3e is that in 3e there seems to be a general expectation that the classes will be played about evenly;
in 1e there was a general expectation that about 40% of PC's would be Fighters, 30% Clerics, 20% Thieves, and 10% Wizards*...
in other words, that the classes would not be played in the same amount. In the games our crew have played, with various class-race restrictions removed, it's worked out much closer to 40-20-20-20...but there's still a strong shift toward Fighters.
Ridley's Cohort said:post deleted
diaglo said:i don't get this.
posts were included in all of the editions of the game. they helped hold up the the Return to the Temple of Elemental Evil, Keep on the Borderlands, the Castle in Barovia, even the 2edADnD version of Castle Greyhawk.
Ridley's Cohort said:When converting over to 3e, we converted over to hex maps as well. The posts ended up in all kinds of weird places relative to the hex grid. So we deleted them. The posts have not been missed.
Just one more way that 3e is infinitely superior to everything that ever can before and ever will come henceforth.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.