Lanefan said:
But, if I were to jump into this Brave New System, two things would have to happen: 1, I'd have to leave behind a 1e-based system it's taken 25 years to develop (between my own modifications and those of DM's before me) - yes, that's perhaps partly an ego thing, but hey...

,
If a game is working for you, why change it?
and 2, unless I started making changes, some aspects of the game I quite like would be lost, and that to me is more significant. A few examples:
- potions, scrolls, and magic items that just do what they do, and aren't tied to any particular spell or creation method;
Hmm. There's nothing really stopping you from doing that.
- some rather elegant mechanics dealing with coming back from the dead, system-shock, etc.;
Heh. That 3e doesn't have Resurrection Survival chances says a lot about how the game has changed. AD&D was created very much in the dungeon & play daily style. By 3e, adventures tend to be a lot more diverse, and often players only get to play 1/fortnight or 1/month. There's a big difference between the two styles.
- a simple undead-turning system;
Hmm. Well, AD&D had a simple system primarily because there were only a few undead and you can have them all on the same table. I don't think 3e's system is much clunkier.
- spells taking time to cast rather than resolving immediately;
Interestingly, there are spells that take time to cast, only completing 1 or more rounds after the spell is begun. (And even for the "resolve immediately" type, the time to cast is abstracted into the Concentration check to cast them successfully).
etc.
Now, obviously any of these could be houseruled in, but by what I'm reading above 3.5e doesn't need houserules. And there's the Dreaded Knock On Effect to consider...
Rubbish! 3.5e allows houserules (it even says so in the DMG). It just doesn't
need them to be playable. Play with an AD&D 4th level monk and roll surprise, and then you need a houserule.
Someone mentioned earlier about 1e classes not being balanced. One difference between 1e and 3e is that in 3e there seems to be a general expectation that the classes will be played about evenly;
The expectation is rather that all four types of PC will adventure (Cleric, Fighter, Wizard, Rogue). Any additional PCs could be of any type.
in 1e there was a general expectation that about 40% of PC's would be Fighters, 30% Clerics, 20% Thieves, and 10% Wizards*...
See
White Plume Mountain. The actual values were 40% Fighters, 30% Magic-Users, 20% Clerics and 10% Thieves.
in other words, that the classes would not be played in the same amount. In the games our crew have played, with various class-race restrictions removed, it's worked out much closer to 40-20-20-20...but there's still a strong shift toward Fighters.
From personal observation, I believe Fighter-types are much more popular in 3E as well; clerics being the least popular. However, 3e has a lot of viable classes, so it becomes a lot more difficult to categorise the groups into the simple AD&D method.
Consider my Ulek group:
* Bard 5/Druid 1/Rogue 2 (moving toward Fochluchan Lyrist, an old-school bard type)
* Incarnate 8 (acting somewhat like a cleric)
* Soulborn 8 (similar to a paladin)
* Druid 3/Wizard 3/Arcane Heirophant 2 (effectively a Druid 5/Wizard 5)
* Knight 8 (cavalier!)
* Soulknife 8 (psychic fighter-type)
So, 3 Fighter-types, 1.5 cleric types, 1.0 wizard types, and 0.5 Rogue type. Sort of. Possibly.
Cheers!