Notmousse said:That system means that it'll take a whole lot longer for someone to get back to a normally rested state than normal. It takes 36 hours and 10 minutes to go from drained to normal if my math's right, and that's just loony. It takes less time to recover from 12 points of ability damage spread evenly across your stats than to recover from a heroic effort.
I'd used the 'winded' version from the core rules (mentioned when talking about overland travel IIRC) which boils down to you can't charge or run, and need a minute to catch your breath.
Drained condition would be something left to the situations where you push yourself to the edge for extended periods of time and have little rest. An in game example might be a character fighting a battle in a war which rages for two or three solid days, where your sleep is in short sporadic chunks between waves of attackers and you manage very little real rest. After that, I expect people to rest for at least a day or two before trying anything like it again.
When I'm utterly exhausted from two or three days of intense physical activity (12-16hrs) and little sleep (3-5 hrs a night), I usually end up taking a day and a half at the least to fully recover. It's not that uncommon when you actually push yourself to your limits.