Voadam
Legend
S'mon said:pg 26 Role-Playing Mastery (1987), by E Gary Gygax:
"This is a fantasy RPG predicated on the assumption that the human race, by and large, is made up of good people. Humans, with the help of their demi-human allies, are and should remain the predominant force in the world. They have achieved and continue to hold on to this status, despite the ever-present threat of evil, mainly because of the dedication, honor, and unselfishness of the most heroic humans and demi-humans - the characters whose roles are taken by the players of the game."
I'm sorely tempted to apply some cultural Marxist Frankfurt School Deconstruction/Critique to this, but I'll just say I thought this was a very interesting perspective. I wondered to what extent you think your own D&D games and campaign worlds conform to this analysis?
In my Wildwood game humans are not on the list of predominant forces on the continent realm. They predominate the choices players have made for character races even given huge numbers of choices, but the setting as I run it is dominated by dragons, dover (canine humanoids) elves, goblinoids, gnolls, and lycanthropes (and generally non human lycanthropes). Trolls, hags, and treants are the next tier. Humans don't make the list as I have set things up though any race can fit in due to the nature of the setting.
In my Freeport game humans dominate. PCs are more good but it is a pulpy style setting with a lot of not nice people.
In my dwarven veangance game humanity dominated the surface world, but had no significant presence in the underdark or the planes.