Krishnath
First Post
Thought I'd update my samhain spider to 3.5, tell me what you think.
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Samhain Spider
Large Magical Beast (Spirit)
Hit Dice: 12d10+48 (114 hp)
Initiative: +7
Speed: 60’ (12 squares), burrow 20’
Armor Class: 24 (-1 size, +3 Dex, +12 natural)
Base Attack/Grapple: +12/+22
Attack: Bite +17 melee (2d6+9 plus poison)
Full Attack: Bite +17 melee (2d6+9 plus poison) and 2 claws +12 melee (1d6+3)
Space/Reach: 10’/5’
Special Attacks: Fear aura, Poison, Spell-like abilities
Special Qualities: Damage reduction 10/cold iron, Darkvision 60’, Immunity to fear, Low-light vision, Resistant to acid 15 and sonic 15, Scent, Spell Resistance 22, Spider climb,
Saves: Fort +12, Ref +11, Will +9,
Abilities: Str 23, Dex 17, Con 19, Int 16, Wis 16, Cha 16,
Skills: Bluff +11, Hide +14, Knowledge (Psychology) +18, Listen +16, Move Silently +18, Spot +20
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will (b), Mobility,
Environment: Any land and underground.
Organization: Solitary
Challenge Rating: 12
Treasure: Double Standard
Alignment: Usually chaotic evil.
Advancement: 13-18 HD (Large), 19-36 HD (Huge)
“You feel the creatures presence before you see it, a feeling of unnatural dread falls upon you as the creature approaches from the shadows ahead, eight long thin green and brown legs join the creatures thorax which is of the same coloration, eight black eyes stare with malevolent intellect at you from the monsters head, it’s most striking feature however is its large bulbous hindquarters that are a vivid orange. The horse-sized spider hisses at you.”
The samhain spider, also known as the pumpkin spider due to its coloration, is one of the more deadly spiders on the prime material planes.
The coloration of the samhain spider is quite simple, the creatures head, thorax and legs are all dark green or dark brown, whereas the spiders hindquarters are a vivid almost glowing orange. The creature’s eyes are black.
Although a samhain spider is highly intelligent and understands several languages, it rarely speaks.
Combat:
Samhain Spiders are aggressive and intelligent predators that like to play with their food, often trapping victims in elaborate underground mazes the creature has methodically dug out, in which they subject their prey to one horror after another, for as the spider reasons, scared meat tastes better.
Fear Aura (Sp): All creatures within 30’ of the samhain spider must make a will save (DC: 19) or be stricken with fear. Affected creatures attempt to flee in any direction that takes them away from the spider, not stopping for 4d4 rounds, if the affected creature is unable to flee it cowers. Creatures making their save are immune for that samhain spiders fear aura for one day. The save DC is Cha based
Spell-like Abilities: At will – Dancing Lights, Faerie Fire and Ghost Sound, 3/day – Blur, Emotion (Despair only), Fear, Mirror Image, Produce Flame, Stinking Cloud, and Ventriloquism; 1/day – Acid Fog and Nightmare. Caster level 12th. The save DCs are Charisma-based.
Poison (Ex): DC 20, primary, paralysis, secondary 1d4 Wis, those killed by the poison rise in 1d4 days as allips, unless the body is destroyed, or someone casts remove curse on the body. The save DC is Con based.
Spider climb (Ex): As the spell, always active.
Skills: Samhain Spiders get a +4 racial bonus on spot checks.
© 2002-2004 Kristian L. Jensen
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Comments and Critizism is welcomed and wanted, flames will be dutifully ignored. Tell me what you think.
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Samhain Spider
Large Magical Beast (Spirit)
Hit Dice: 12d10+48 (114 hp)
Initiative: +7
Speed: 60’ (12 squares), burrow 20’
Armor Class: 24 (-1 size, +3 Dex, +12 natural)
Base Attack/Grapple: +12/+22
Attack: Bite +17 melee (2d6+9 plus poison)
Full Attack: Bite +17 melee (2d6+9 plus poison) and 2 claws +12 melee (1d6+3)
Space/Reach: 10’/5’
Special Attacks: Fear aura, Poison, Spell-like abilities
Special Qualities: Damage reduction 10/cold iron, Darkvision 60’, Immunity to fear, Low-light vision, Resistant to acid 15 and sonic 15, Scent, Spell Resistance 22, Spider climb,
Saves: Fort +12, Ref +11, Will +9,
Abilities: Str 23, Dex 17, Con 19, Int 16, Wis 16, Cha 16,
Skills: Bluff +11, Hide +14, Knowledge (Psychology) +18, Listen +16, Move Silently +18, Spot +20
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Iron Will (b), Mobility,
Environment: Any land and underground.
Organization: Solitary
Challenge Rating: 12
Treasure: Double Standard
Alignment: Usually chaotic evil.
Advancement: 13-18 HD (Large), 19-36 HD (Huge)
“You feel the creatures presence before you see it, a feeling of unnatural dread falls upon you as the creature approaches from the shadows ahead, eight long thin green and brown legs join the creatures thorax which is of the same coloration, eight black eyes stare with malevolent intellect at you from the monsters head, it’s most striking feature however is its large bulbous hindquarters that are a vivid orange. The horse-sized spider hisses at you.”
The samhain spider, also known as the pumpkin spider due to its coloration, is one of the more deadly spiders on the prime material planes.
The coloration of the samhain spider is quite simple, the creatures head, thorax and legs are all dark green or dark brown, whereas the spiders hindquarters are a vivid almost glowing orange. The creature’s eyes are black.
Although a samhain spider is highly intelligent and understands several languages, it rarely speaks.
Combat:
Samhain Spiders are aggressive and intelligent predators that like to play with their food, often trapping victims in elaborate underground mazes the creature has methodically dug out, in which they subject their prey to one horror after another, for as the spider reasons, scared meat tastes better.
Fear Aura (Sp): All creatures within 30’ of the samhain spider must make a will save (DC: 19) or be stricken with fear. Affected creatures attempt to flee in any direction that takes them away from the spider, not stopping for 4d4 rounds, if the affected creature is unable to flee it cowers. Creatures making their save are immune for that samhain spiders fear aura for one day. The save DC is Cha based
Spell-like Abilities: At will – Dancing Lights, Faerie Fire and Ghost Sound, 3/day – Blur, Emotion (Despair only), Fear, Mirror Image, Produce Flame, Stinking Cloud, and Ventriloquism; 1/day – Acid Fog and Nightmare. Caster level 12th. The save DCs are Charisma-based.
Poison (Ex): DC 20, primary, paralysis, secondary 1d4 Wis, those killed by the poison rise in 1d4 days as allips, unless the body is destroyed, or someone casts remove curse on the body. The save DC is Con based.
Spider climb (Ex): As the spell, always active.
Skills: Samhain Spiders get a +4 racial bonus on spot checks.
© 2002-2004 Kristian L. Jensen
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Comments and Critizism is welcomed and wanted, flames will be dutifully ignored. Tell me what you think.
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