OK So I also think I figured out a way to work in the 'dragon shape' thing. I made the 'variable force array' at a lower rank, and then made my dragon form under a 'Silverscale' Powerset, with an alternate effect (Which is actually the primary effect that he uses most of the time since he's in human form) that ENHANCES his force magic. Basically while he's in human form, his condensed draconic power/magic/essence can be applied to his force magic, which is less potent when he's in dragon form. I put a lot of penalties on the dragon form: Activation time (Time taken to change shape), Noticeable (Above the visual change - When he changes, his draconic essence is revealed to anybody with magical or draconic awareness), Tiring (Changing form takes a lot out of him), and finally a variation of Uncontrolled: The GM and I both have to agree that it's a good reason for him to change shape.
I also have complications that come into play if and when he takes on his dragon form.
However this means that it IS an official part of the character, and becomes an option for character or plot advancement. How's that sound to people/GM?
PS: BF, that actually looks a lot like the NPC Guardian I'm using over in my Jemals Anniversary thread - except my Guardian has dark hair and a bigger sword... and maybe a couple fewer spikes.
*EDIT:
OK, so here's my force dragon 2.0
I changed my mind and used a Metamorph with all the penalties to create two forms: Human and Dragon instead of an alternate form powerset. In human form his 'silverscale power' is transformed into a pair of magical items, and funneled into his magic.
The 'ring of protection' is the essence of his scales, the shades are the essence of his impressiveness, and the enhanced force magic is the essence of his might and spirit.
Complications/background in next draft
[sblock=Silverscale Force Mage]
Human Form- PL6 (90PP)
Abilities: (12 pp)
STR 0 (0 pp)
STA 1 (2 pp)
DEX 0 (0 pp)
AGI 0 (0 pp)
FGT 0 (0 pp)
INT 2 (4 pp)
AWE 2 (4 pp)
PRE 2 (2 pp+1 shades)
Offenses:
Initiative: +0
Melee Attack: +0
Ranged Attack: +0
Common Attacks: *Standardly adds +4 Allout attack to all*
Magic Missile: Perception, Toughness DC 21(can split twice);
Force Bolt: +4 atk(Homing), Toughness DC 23(Crit18-20); 200' range
Grasping Force Prison: Perception, Dodge DC 21: Failure = One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile, Escape: Strength check dc 21
Defenses: (7pp)
Dodge: 4*Usually 0 due to all-out attack* (2 base +2 enhanced)
Parry: 4*Usually 0 due to all-out attack* (2 base +2 enhanced)
Toughness: 8 (1 sta +2 enhanced +5 Mage Armour)
Fort: +4 (1 base +1 sta +2 enhanced)
Will: +6 (2 base +2 awe +2 enhanced)
Skills: (14 ranks= 7pp)
*Unassigned*
Expertise: Magic, Dragons
Advantages: (8 pp)
Attractive, Luck 2, Ranged attack 2, Accurate Attack, All Out Attack, Power Attack
Powers: 54pp
Dragon: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp
Force Magic Array (Variable rank 6): 42pp
Common powers: (30pp pool with Enhanced)
Mage Armour: Sustained Protection 5: 5pp
Flight rank 2, Subtle: 5pp
Force Bolt: Damage rank 8 (Ranged+1, Accurate, Homing, Improved Crit 2): 20pp
Magic Missile: Damage rank 6 (Perception ranged+2, Split 2): 20pp
Wall of Force: Create Rank 10 (Continuous+1, Impervious+1, Limited: Flat vertical wall-2, Subtle 2, Affects Insubstantial 2, Innate): 25pp
Telekinesis: Move Object rank 9 (Perception+1, Subtle, Precise): 30pp *This is max power. Usually downgraded for simultaneous usage with other powers.*
Grasping Force Prison: Affliction rank 6 (Perception Range+2, Extra Condition+1, Cumulative+1, Concentration+1, Limited Degree-1): 30pp *A Grasping Force attempts to hold the person in place. Initial resistance: Dodge, to escape: Strength. Failure - One degree: Hindered&Impaired; Two Degrees: Disabled&Immobile*
Impervious Bubble: Immunity X (Physical Effects. Sustained, Area: Cloud+1, Limit: Immobile-1, Two-way (blocks physical crossing from both sides, so caster cannot send stuff out) -1:
*The Impervious Bubble creates a 15 foot bubble around caster that lasts 1 round after he stops concentrating. It stops anything that would have to physically pass through it from either side(Physical attacks, Gas, liquids, etc but not energy), and the area cannot move.*
Create Object: Varies
*items*
Ring of Protection +2: 8 pp
Enhanced Dodge +2(2), Enhanced Parry +2(2), Enhanced Fort +2(2), Enhanced Will +2(2), Enhanced Protection +2(2) = 10 pts -2 removable=8pp
Silver Shades of Persuassion: 3 pp
Enhanced Presence +1(2), Enhanced Advantage: Attractive(1), Immunity: Visual Afflictions(2)=5pts -2 Easily Removable=3pp
COST: 12 Abilities + 7 Skills + 8 Advantages + 7 Defenses + 54 Powers = 88/90
Complications:
Motivations:
Background:
*** Dragon Form: - PL6 (90PP)
Abilities: (12 pp)
STR 4 (0 pp+4 growth)
STA 4 (0 pp+4 growth)
DEX 0 (0 pp)
AGI 0 (0 pp)
FGT 0 (0 pp)
INT 2 (4 pp)
AWE 2 (4 pp)
PRE 2 (4 pp)
Offenses:
Initiative: +0
Melee Attack: +0
Ranged Attack: +0
Common Attacks:
Natural attack +6(Multiattack), Toughness DC 21(threat 19-20)
Defenses: (11pp)
Dodge: 2 (4 base -2 growth)
Parry: 2 (4 base -2 growth)
Toughness: 10 (4 sta +6 Protection)
Fort: +5 (1 base +4 sta)
Will: +6 (2 base +2 awe)
Skills: (14 ranks= 7pp)
*Unassigned*
Expertise: Magic, Dragons
Advantages: (7 pp)
Luck 2, Accurate Attack, Power Attack, Benefit(Silverscale), Connected, Takedown
Powers: 53pp
Human Form: metaMorph (Activation: move, Noticeable *Magical/Draconic Awareness*, Quirk: Noticeable at longer range, Tiring 1, Uncontrolled 1): 1pp
Growth 4(Permanent): 8pp
Flight Rank 3(Wings, Permanent): 5pp
Natural Attack: Damage 2 (strength based, Multiattack+1, Accurate 3, Improved Crit 1): 12pp
Protection 6: 6pp
Force Magic Array (Variable rank 3): 21pp
*As human but lower power, 15pp pool*
COST: 12 Abilities + 7 Skills + 7 Advantages + 11 Defenses + 53 Powers = 90/90
[/sblock]