Binder Fred
3 rings to bind them all!
Good ideas (I especially like the Affect Another skill mastery). The problem with Affect Others though is that it requires a Touch to work. We'd therefore *need* to add the Perception Ranged then... All in all, I think Teamwork + Skill mastery, with SuperZero's approval on the "help to Stealth" mechanics, pretty accuratly models the basic idea/mechanics I had in mind for this power. As I said above, I'm very happy.As for the impressive power, you could use Enhanced traits with the Affects others Advantage, such as Attractive (Affects Others+1) for 2 points, to show that the armour is so impressive it makes everybody around you look good, or make your skill mastery an Enhanced advantage so you can add affects others to it - people around you look so impressive they can just take their time making their points.
Makes sense (and with the Removable already there, it's basically free too ). Added. I also added the Keywords for each power while I was there (mostly Faerie Magic here and there), and added another distinguishing trait on his body: "Burn mark on plexus where the King entered".The subtle on Teamwork would indicate that though you ARE making a check (Or just using your skill mastery), people wouldn't necessarily NOTICE that you're helping (As normally they would because you'd be talking) - you're just standing there looking awesome.
So let's see:How's this for the armour:
Impressive Armour: Growth 2, Reduced Speed 1; Removable
You would also want to reduce your BASE strength and stamina by 2 each, gaining you 8 points and spend 2 of those points to increase your dodge/parry to account for the Growth penalty.
Sell 2 each from Str and Sta = 8 PP
Impressive Armour (Growth 2 (2PP/rank), Increased Duration (Continuous), Permanent, Removable Flat) = -3PP (can't use the Reduced Speed Flat here as I already used it on the Protection and once is enough )
Buy back Parry/Dodge = -2PP
Net Cost = Gives back 3PP
Net Benefits= +1 Intimidate
Net drawbacks= -2 Stealth, +2 mass (400 kg), weaker when out of armor...
Hm, could use those 3PP to boost his skills (search and and Streetsmarts mostly)... On the other hand, there's *always* a scene where the heroes are caught with their pants down, so to speak... Guess I'll think about it some more.
By the by, what do you guys think I should do with the extra 3 points I have floating around for Dungeon Smasher? I've been thinking about either Penetrating ("He might not have gotten through, but he's sure dented the heck out of it!" ) or some sort of linked Unrealiable area Concealement (from dust and flying debris from when he smashed through the door). I also considered a linked area damage for the debris, but that's not really his thing and it felt too clunky.
Speaking of area, no area effects in your common powers, Jemal? Or are you expecting DarwinofMind's character to cover the Controller side of things? (I *could* see it: pollen, smoke and gas, mostly with Cloud area and some uproarious cackling ).