GreatLemur
Explorer
kanithardm said:Not to sound stupid or anything, but what's #5?
kanithardm said:Not to sound stupid or anything, but what's #5?
You've a point there. But it still proves my point about the fact that there's still a large fan-base out there for settings revolving around the classic four elements.GreatLemur said:Yeah, they're actually a very large part of why I dislike elemental systems. Why would I like something more if I've already seen it used a bunch of times by existing popular entertainment media?
genshou said:But what do you make the combinations of the other elements become? I'm especially looking at Earth+Air, which is a combination that has always stumped me.
GreatLemur said:Why would I like something more if I've already seen it used a bunch of times by existing popular entertainment media?
The idea of the world being composed of or governed by four clearly-defined and fundamentally-equal forces just doesn't ring true to me.
Spatzimaus said:D&D already covered this with the paraelemental and quasielemental planes:
Paraelementals are what you get when you cross two elements: Smoke (A+F), Magma (F+E), Ooze (E+W), and Ice (W+A).
Quasielementals are the cross between elements and the Positive and Negative energy planes:
Lightning (A+P), Mineral (E+P), Radiance (F+P), Steam (W+P), Vacuum (A+N), Dust (E+N), Ash (F+N), and Salt (W+N).
Note that there aren't any planes for combining opposing elements. So no Fire+Water (which is what Steam should be), Earth+Air (which is what Dust should be), or Positive+Negative.
Spatzimaus said:Of course, the four elements I prefer:
Duct Tape, to bind everything together.
WD-40, to allow movement.
Play-doh, to give it form, and
Caffeine, to give it purpose.
DamionW said:The only one that really gives me pause is the water plus Positive, because steam makes sense, but It makes more sense to me as Fire and Water combined. I picked something, like oil because you're taking a liquid and infusing it with power, so that might be oil, but I could get something better I think.
Very good! But replace caffeine with root beer, to give it life.Spatzimaus said:Of course, the four elements I prefer:
Duct Tape, to bind everything together.
WD-40, to allow movement.
Play-doh, to give it form, and
Caffeine, to give it purpose.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.