Yaarel
🇮🇱 🇺🇦 He-Mage
Grim is graphically violent, like organs and missing limbs. Dark is psychologically unsettling.Also what key points make grim fantasy differ from dark fantasy? Asking for a friend.
Grim is graphically violent, like organs and missing limbs. Dark is psychologically unsettling.Also what key points make grim fantasy differ from dark fantasy? Asking for a friend.
For myself, I'm really conflating "swashbuckling" with "pirate":What are your essential features for a swashbuckling setting? How does it differ from PH options?
If the setting is modern or near future, and focuses on open seas, is that still swashbuckling?For myself, I'm really conflating "swashbuckling" with "pirate":
A lot more ships, sea/air/aether/etc, with decent rules for managing, upgrading, and fighting them. Places to sail to, both friendly and otherwise. An open, uncontrolled world where adventurers are usually on their own. Magic spells and items associated with them.
Sky islands would work really well, for me.
Mechanically, outside of ship rules, you don't need much. The PHB classes cover what you need for characters and rules, and the main other stuff you want is also already published somewhere. Maybe new races, but none are obviously needed for this. It would be nice to consolidate the major stuff (artificers and swashbucklers), but that's a nice-to-have, not a must-have.
The ship rules (including ship-based magic) is the big deal and main selling point, since most settings have ships and could therefore use the rules if you ever want them. This setting would simply focus on them in the first place.
Outside of ships, the only thing swashbuckling definitely has that 5e doesn't necessarily have is swordfighting stunts: you can swing on a chandelier, but it's not a core part of the experience in default 5e. More guidance on that sort of thing would be good, specifically suggestions on how to actively encourage it (the base rules imply you should make players roll for stunts, which discourages them.)
1) No armor to speak of.What are your essential features for a swashbuckling setting? How does it differ from PH options?
I would say yes - swashbuckling can include parts of Star Wars if you like. It's more about the focus on panache and style, and the type of hero (chaotic good), than the details of the setting.If the setting is modern or near future, and focuses on open seas, is that still swashbuckling?
I would say yes - swashbuckling can include parts of Star Wars if you like. It's more about the focus on panache and style, and the type of hero (chaotic good), than the details of the setting.
Swashbuckling Iomandra would be nice.Swashbuckling tied for first place right now. Interesting that a lot of people agree with me that 5E doesn't really have a sufficiently swashbuckling setting (I mean, it could have been Eberron, but it chose to focus elsewhere). It really could use one, I think.