Elements of Magic and Feeblemind


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Use something equivalent to what can cure Feeblemind... similar power level and similar effect. Just use the closest you can find. :)

Bye
Thanee
 

Particle_Man said:
How would one get rid of a feeblemind (couresty of a special ability of a demon), using Elements of Magic rules?

I presume you're using Elements of Magic: Revised.

Raise Dead in the Core Rules is Clr5.
Heal is Clr6, and happens to cure Feeblemind.

Revive in EoM:R is a 9-dice Heal [Element] effect.

So, I would simply add a 10 or 11-dice Heal [Element] option to cure Feeblemind. This is on part with Greater Regenerate, which in the core rules is a Clr7 spell. Seems fine.


Alternatively, Feeblemind is most accurately modeled in EoM:R as a permanent Drain [Death] effect. So if someone could provide a high-MP Infuse [Death] effect, I would personally allow it to cure the affliction.
 



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