Archus said:
When put in light of having a range of 5 ft it may not bother me much - or I'm just going with my final option of quitting my whining. While you can't get cantrips that have a real range and have to spend more than I think is justified for range - you can do things that you can't in normal d20 (short range teleport or turning into a bird/fish for 1 MP for example). Overall EoMR makes much more sense.
I was considering allowing people to spend more MP than their caster level for general enhancements - hence overspending for range. Maybe I'll add a feat "Overcasting" that lets you spend 1 or 2 MP over you caster level limit for General enhancements only or "General Enhancment Specalist" that reduces the cost of General Enhancements by 1 or 2 MP.
Lyceian Arcana has a feat like Overcasting, but it will result in Ability Damage. Any overspending beyound the actual caster level has to be carefully considered regarding its consequences. E.g., if you could spend more on Range, then you strengthen (not only) the fireball spells, because you undermine the cost of Flexibility vs. Power. I think, that a fireball spell needs two MP more than its into MP coverted core counterpart for being equivalent in its base variant. Taking into account, that ALL spells would profit from a feat like your "General Enhancement Specalist" and that normally a specialist needs normally Mastery over his field of expertise, then this feat is grossly overpowered.
I've grown accustom to fireball like damage, but this is just whining. Sure I can't dish out 10d6 fireballs at 10th level, but I can do a whole bunch more stuff as an EoMR spellcaster. Also my biggest complaints about D&D evaporate using EoMR:
* Multiclassing spellcasters are screwed. EoMR makes caster levels stack like base attack does for fighters.
* Clerics are a hideously overpowered class - better armor, weapons, hit points, special domain powers and about the same massive damage potential as wizards. EoMR puts all spellcasters on a level playing field.
I'm eagerly awaiting the Lyceian Arcana to start a game.
"To fireball like damage"? Is this English?

If you mean, that you don't get more damage with an increased caster level, then you don't take into account, that with adapting damage it would be greatly unbalanced. In such a case, you can toss out tons of damage and pay only 5 MP for each spell, while having hundreds of MP. It is only a different way to adjust the power - in the core rules, the magic system without the use of the caster level would be simply unusable, because you would have to research every level a new spell for the slots, which have to be changed, too. Yes, everything balanced in its own way.
I agree with you about the clerics, but I have to disagree with you about the multiclassing. While the wizard/cleric combination is easily achieved and in every regard as viable as every other pure caster combination, a fighter/mage is still screwed. Feats like Practised Spellcaster or the other one in your wiki help to mitigate the problem, but it kinda like to say: "In a Undead-heavy campaign the rouge has to take a feat, which allows sneak-attacking of undead" - give one of your precious resources up to be viable again. Actually, I don't believe, that it is possible to balance a fighter/mage out without changing MP per day, spell lists known, bonus feats and so on, and if we are at this area, then it is simpler, if we can give up classes and switch to a system like the one of Buy The Numbers.