d12
First Post
I like AoO but no one else in my group does, so we simply eliminated them. Things seem to be just fine. Combat goes faster because no one is asking "will THIS cause and AoO...how about this?" For casual players (like my group) who don't try to squeeze every little advantage out of holes in the rules, there is no problem with just ignoring AoO.
It will make Combat Reflexes useless, monsters with reach less powerful, spellcasters more powerful, concentration and tumble ranks become less useful, and sneak attacking easier.
At higher levels, it is generally easier to avoid AoO anyway because the DC of tumble checks and concentration checks to cast spells become easier to make (assuming max ranks are taken).
If you are worried about characters running away too easily just remember that the bad guys can too!!!
It will make Combat Reflexes useless, monsters with reach less powerful, spellcasters more powerful, concentration and tumble ranks become less useful, and sneak attacking easier.
At higher levels, it is generally easier to avoid AoO anyway because the DC of tumble checks and concentration checks to cast spells become easier to make (assuming max ranks are taken).
If you are worried about characters running away too easily just remember that the bad guys can too!!!