abirdcall
(she/her)
I like what 5e did with skills and feats. It's time for me to go a bit further and eliminate the 'use ropes' of 5e.
Please give me feedback, I am still thinking this through and have probably missed some glaring problems.
Skills:
Animal Handling - Remove it. Survival is enough. Maybe a bit of Nature for remembering how to deal with weird beasts
Medicine - Remove it. All medicine related checks to be covered by a Nature check. Nature encompasses knowledge about biology, botany, meteorology, etc. It is the natural philosophy or science lore.
Performance - Now grants proficiency in all musical instruments. A performance check was either an instrument check or a persuasion check anyway. The Bard extra tool proficiencies now give proficiency in Performance instead.
History/Religion - Meld these together. One informs the other anyway.
Tools:
Herbalism Kit - Now doubles as a poisoner's kit.
Gaming Set - Encompasses all games.
Feats:
Dual Wielder - Allow all characters to draw or stow 2 weapons at once if they want.
GWM - Allow anyone to Cleave - It still uses the bonus action
War Caster - Give Eldritch Knights the ability to perform somatic components with hands occupied by weapons/shield.
Anything else you would change?
Problems with what I have changed?
To be clear lores are now:
Arcana - All things magic and arcane
Nature - Science of the natural world including medicine
History - Includes religion
I thought about consolidating deception/intimidation/persuasion but I don't think it is necessary. Each one can be useful and informs how the character is played. Intimidation is a bit like a narrow persuasion but I feel like it is strong enough to remain. Just pick 1 or the other.
Please give me feedback, I am still thinking this through and have probably missed some glaring problems.
Skills:
Animal Handling - Remove it. Survival is enough. Maybe a bit of Nature for remembering how to deal with weird beasts
Medicine - Remove it. All medicine related checks to be covered by a Nature check. Nature encompasses knowledge about biology, botany, meteorology, etc. It is the natural philosophy or science lore.
Performance - Now grants proficiency in all musical instruments. A performance check was either an instrument check or a persuasion check anyway. The Bard extra tool proficiencies now give proficiency in Performance instead.
History/Religion - Meld these together. One informs the other anyway.
Tools:
Herbalism Kit - Now doubles as a poisoner's kit.
Gaming Set - Encompasses all games.
Feats:
Dual Wielder - Allow all characters to draw or stow 2 weapons at once if they want.
GWM - Allow anyone to Cleave - It still uses the bonus action
War Caster - Give Eldritch Knights the ability to perform somatic components with hands occupied by weapons/shield.
Anything else you would change?
Problems with what I have changed?
To be clear lores are now:
Arcana - All things magic and arcane
Nature - Science of the natural world including medicine
History - Includes religion
I thought about consolidating deception/intimidation/persuasion but I don't think it is necessary. Each one can be useful and informs how the character is played. Intimidation is a bit like a narrow persuasion but I feel like it is strong enough to remain. Just pick 1 or the other.