Andor
First Post
And a note: The Drow weakness specifically mentions sunlight. It doesn't say "light as bright as sunlight" or anything of the like. It seems to be specifically referring to light from the sun(or, as Dasuul points out, spells that actually create sunlight).
There's two ways to go from there.
One is to say that Drow sunlight sensitivity is literally that they are physically sensitive to light of a certain brightness (with daylight being the lower threshold), in which case any spell producing light that bright would effect them in an identical way, even if it doesn't have the mystical mojo to harm a vampire.
The other way is to say that, like a vampire, they are magically harmed by the sun. Not as severely to be sure, but it is a magic whammy decending from some event in your worlds history. That'll teach your great-great-great-great-great-grandmother to put a whoopie cushion on Ra's throne.
In the first case I would expect sunglasses and a floppy hat to be protection, in the second you would be some kind of abjuration effect to protect yourself.
I think they are probably neutral options from a balance standpoint, so I would go with whichever option reinforces the flavor/history of your campaign world.