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Elvish Misconception Part I

ooc: Also, you should roll initiative I should think...

ic: Nameroc nearly fumbles the keys as he exitedly unlocks his own cell, and then throws them to the person opposite him, who, if he recalls correctly, is named Thock. As soon as the other guard is fallen, he checks on "his" guard to see whether he's dead, or how far dead he is. If it looks like a Cure Light Wounds (or better, Cure Minor) spell will waken him, he'll do so- he still needs questions answered, even if this simpleton won't be much help. At the very least, another warm body on their side.... Failing that, he'll search either body for a dagger, and attack with it on his next turn.
 

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OOC:

DM_Matt, wuts your character's name.. and then did you send me anything other than 'Partial stats'

Initiatives!!

Dyrnin=22
DMATT=21
Thock = 16
Al'Quien=15
Zarius= 10
Nameroc=7

For this Inits generally arent going to matter.. it wasnt supposed to be difficult
 

EvilMountainDew said:
OOC:

DM_Matt, wuts your character's name.. and then did you send me anything other than 'Partial stats'

Initiatives!!

Dyrnin=22
DMATT=21
Thock = 16
Al'Quien=15
Zarius= 10
Nameroc=7

For this Inits generally arent going to matter.. it wasnt supposed to be difficult
OOC:
OOC:

*snif* Avan doesn't matter? I don't get to move?
 

Im sorry.. heh I knew there was a problem... I only planned for 6 people... I KNEW something was awkward... Oh well,,, someone will just have to die...

as for Avan Init = 15
 

"Well now." Avan says as he pulls the bits of guard from his gloves. "And who among you dares to challange me? I just split his skull in two. Who's next?" As soon as a guard comes near Avan he will try to kick the guard into the cell he used to occupy.
 

"I'll have none of this!" the intelligent guard says, "STOP NOW!"

DM_Matts char: As there is only one within attacking range, you run towards the corpse, dive to the ground, grab a short sword, and you then attack the large... thing. (DM Matt's character name) lunges towards Guard 3 ( 17 + 4 = 20) and hits him (6+3=9) in the shoulder, cutting through the armor.

Nameroc: casts Cure Minor on his 'friend.' The stupid guard then glows for a bit and stops bleeding.

Argent: then runs next to the previously wounded guard and (18) easily shoves him into a previously inhabited cell. And locks it.

"Hey!" the intelligent guard seems to panic, "You must stop, NOW!" all of you see him shuffling behind his back.

Just seconds later an enormous badger comes out from behind him. He continues to shuffle behind his back, then he stops and seems like he gained some confidence, "You cannot leave here alive! Hrmmm, seems as if none of you know where you are.." leaving his voice trail off.
 

ooc: Hopefully the last question along these lines- did they leave me my beech-bar scroll of Animal Friendship? If so....

IC:

Nameroc grins at seeing the first natural thing in ages, and pulls out a small square of white beech bark and unrolls it, reading the Druidic words. "Come, friend, and follow me," he speaks simply to the badger.


ooc: If not... (assuming that there's a dagger to be had).

Nameroc grabs a dagger from his "friend's" belt and brandishes it at the guard.

"I want answers, now, or else you'll be facing odds of six against one. What in the name of the Shawm is going on here?"
 


OOC: asumming my character is unlocked from his cell


hes going to use the only weapond he has, ready action if the gaurds tri to hurt any of our friend he will get a raged fist comming at him. also if any more gaurds come thught the door i will tri to stop there progress from freeing the other gaurd. Basicly thock will gaurd the one we have hostage now and prevent him or his friends from hurting us.
 
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Al'quien Hefts the Cinder block and comes up behind a guard (Preferably the one my 'cellmates' aren't talking to, and DEFINITELY NOT the one whos helping us.), and my cinder block meets the back of his head with a big bang.

OOC: I pick up the cinder block and bring it down on the back of one of the bad-guys heads.
 

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