Elysium Squad OOC

Bront said:
Devoted Mage
Prerequisites: Smite Evil ability, Ability to spontaniously cast arcane spells.
Benifit:
-As a Swift Action that doesn't provoke an attack of opertunity, you may sacrifice one of your daily spells to add a bonus to your attack and damage rolls for one round.
-Your Paladin and Sorcerer levels stack for determining the extra damage delt by your smite evil ability.
-You may freely multiclass between Paladin and Sorcerer, though you still must maintain your lawful good alignment and deal with all other normal multiclassing rules.

Well, there are two problems I have with this suggetion. First, it really makes Arcane Strike (CW) substandard for a paladin/sorcerer. Granted, any other fighter/mage combo would not be affected by the Devoted Mage suggestion. The other problem is RP based, not game mechanics based. Typically (although certainly not always) sorcerers are seen as more chaotic than lawful - hence why I don't believe the CAdv included a paly/sorc combo. That certainly doesn't mean the combo can't exist, nor does it mean that such a multiclass can't occur! Because obviously with Eonthar's character it can! But part of creating a character like paly/sorc should be the inner struggle of giving up on the paly or the sorc to pursue the other. That is not something that I think can be lost lightly. Did this feat come from a sourcebook or is it a homebrew? Just curious...

As for the rest of the feats ... it depends on where the character is headed, of course. If eventually headed back down the melee path - Power Attack could be nice because it sets up the possibility for Quell the Profane and Resounding Blow feats. If the character is going to focus more on casting, both Consecrate Spell and Purify Spell could be nice - tarnished only by the fact that this is a sorcerer and metamagics are not so clean and easy with a sorcerer than with a wizard. But they are both still useful feats, especially if one maxes out their Concentration ranks.

Any of the listed BoED feats (either in Bront's post or my earlier post) would certainly be acceptable, though.
 

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engrishonly said:
I think I need to tally up the gold that I've spent on my character, and then figure out what to do with the rest (conversion to gems)... but that's about it. The main stuff is there.

Character is fully approved - barring your decision on what to do with the rest of the money. I'm not claiming to be accurate, because I am routinely bad at keeping tack of any amount of money less than a gold piece, but I have Eva as having an accumulated wealth of 4,591 gold - give or take a bit, I know. That leaves a few pretty gems that she could pick up, or other items. Just let me know what you decide.

Also, I don't mind that she is inspired by Joan of Arc. Why not?

And Bront - I'll try not to remind my wife about Joan of Arcadia ... she is still bitter that they took that show off the air. She was a loyal fan of it.

...

And, I'll update the earlier post to reflect those approved.
 

Bront said:
Is Joan of Arc trademarked?

How about Joan of Arcadia?

Heh... I just want to be clear that any good ideas are not necessarily my own. Maybe I've written too many papers, but I just feel the need to mention when I take stuff from other sources. They do beat you up with that plagiarism stuff...
 

Nonlethal Force said:
Well, there are two problems I have with this suggetion. First, it really makes Arcane Strike (CW) substandard for a paladin/sorcerer. Granted, any other fighter/mage combo would not be affected by the Devoted Mage suggestion. The other problem is RP based, not game mechanics based. Typically (although certainly not always) sorcerers are seen as more chaotic than lawful - hence why I don't believe the CAdv included a paly/sorc combo. That certainly doesn't mean the combo can't exist, nor does it mean that such a multiclass can't occur! Because obviously with Eonthar's character it can! But part of creating a character like paly/sorc should be the inner struggle of giving up on the paly or the sorc to pursue the other. That is not something that I think can be lost lightly. Did this feat come from a sourcebook or is it a homebrew? Just curious...
It's homebrew, but built from the Ascetic Mage (A Monk/Sorcerer, which defies your chaos idea, which is the first time I've ever heard it), and the Ascetic Knight (A monk/Paladin). The Monk/Paladin one limited the bonus only to unarmed strike, and I thought about limiting it to the dieties favored weapon, but power/balance wise, it didn't make much since, since the other ability the monk/paladin one had was paladin levels counted for unarmed strike damage, so I don't see how allowing any weapon for a paladin/sorcerer is that unbalancing, particularly when many of the synergies the monk/paladin enjoys are for naught (D4 instead of D8 HD, low BAB instead of Moderate, no directly melee based combat abilities, and no unarmored AC bonus but penalties for wearing armor.)

As for arcane strike, well, isn't that 1d6 per spell level in damage? It makes the monk/sorcerer ability, which is standard, odd.

Anyway, it is up to you, just my thoughts.
 

Bront said:
(A Monk/Sorcerer, which defies your chaos idea, which is the first time I've ever heard it)

The Player's Handbook said:
For a sorcerer, magic is an intuitive art, not a science. Sorcery favors the free, chaotic, creative spirit over the disciplined mind, so sorcerers tend slightly towards chaos over law.

:p ;)
 


Thanks for protecting my back, Eluvan. i knew there was a legitimate reason I wanted you as a part of this game! :) Well ... that and the fact that you can write a very interesting background!

I hope to have part II of the intoductory post up in 3-5 hours. I've got a committment for the next 3 hours but then I'll be home. The first post is going to be top priority when I log on so that this game gets moving. Just to keep everyone up to date.

Ferrix, Eonthar - if you have your sheets completed by then you are still invited to play. If not, I'm going to have to put you on the ALT list and move forward. I've had this game on hold for a while now, it's time to get moving! Eonthar, you really just need to pick a 1st level feat and do a bit of background work, so that shouldn't be too much.
 



So I take it I didn't talk you into allowing that feat did I? (Not that I'm interested in it, I just thought it was fairly interesting, unique, and allowed some additional playability to a multi-class that works fairly counter to itself otherwise).

I realy should start cataloging my homebrew feats, classes, and such. I've already gotten several approved in LEW, and the Noble I'm using in your other game seems to be fairly well balanced, though I guess I should have taken it straight to see that for sure, but no big deal.
 

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