Fenris said:
Ok, questions that can actually be answered
Hee hee. I thought you'd appreciate those answers.
Of course, Bront's money-hating monk (

)will be of no help in that matter as he so clearly illustrated....
Fenris said:
"If we are being sent in as a surveillance and reconnaisance force, how are we to communicate with two seperate commanders, each on opposite sides of the realm?"
As far as the commanders. That is a legitimate question that I am trying to figure out a question for. When I DM, I typically have an NPC as part of the party just in case the party needs a push, prod, or hint. But with a party of 7 ... adding an NPC will make 8. That'll essentially double the XP needed to level over a standard party. Which is not a big deal ... except that it'll double the amount of monsters faced. If it doubles the amount of monsters per encounter, there is more of a chance of ganging up on one person, which increases the ikelyhood of a player death.
Now ... going through all that makes me really lean towards running this game without an NPC partymember. The reason that is significant is because if I did have an NPC partymember I could build them to be the communications expert so to speak. But with no NPC party member, that means the aprty will have to solve that problem.
The short answer is that the priests in the temple who are advising the king will hopefully await your report. It is unlikely that the party will be able to slay EVERY evil being in the land. So, if the party goes in and gets recoinnaisance done and comes back, they provide info for the main army who then goes in. If the party goes in, destroys the portals and then comes back ... then the main army goes in and plays clean-up. Either way ... there really is no major need to communicate until the party returns with their report.
That is pretty much where I am leaning right now. Now I just need to have a contingency plan in place just in case of the TPK ... and we'll have a complete answer!
