Elysium Squad OOC


log in or register to remove this ad

Well, the obvious answer is that since nobody is completely sure of their existance hence the reason they are a legend ... who knows? :D

The less obvious answer is that chances are the portals will be near the center of an organized force. So, if there seem to be a ton of demons or devils of other BBEGs hanging around and all these ones look more powerful than the rest the party has faced ... well, there ya go. There may be a portal nearby.

As for destroying them ... few portal locations are concretely known on Enigmatica, therefore there is no hard and fast knowledge about how to do so. However, there is a belief that if the magic that holds the portal open can be dispelled, the portal will become innert unless something else reinfuses the magical life within it. There are various means of dispelling magic - some temporary and some permanent ... so safe and some quite hazardous. Of course temporary means would probably only supress the portal and not destroy it. There is the thought that if one end of the portal ould be placed within a permanent anti-magic field (or rather a permanent ant-magic field be placed around the portal) that it might seal the portal off as long as the antimagic field was in place. But of course, there are other distinctly possible solution to that problem.
 


Ok, questions that can actually be answered :)

"If we are being sent in as a surveillance and reconnaisance force, how are we to communicate with two seperate commanders, each on opposite sides of the realm?"
 

I'm back again.
I needed time to devote to my exam prep. Darn standardized exams :mad: It's not what you know, but how you know it.

I got a preliminary score of 710 on my GMAT (aced the verbal section, did well enough on the math section). That's enough to help me get in to Michigan (my alma mater) or Santa Clara, and it shouldn't hurt me for Stanford... my top three choices. I'd prefer to go back to Ann Arbor, but staying in California at either of those fine institutions would certainly be a good thing.

And now for the rest of the stupid application process... :confused:

p.s. The Princeton Review stuff for the GMAT was really helpful, if anyone is interested in doing the MBA thing.
 

Fenris said:
Ok, questions that can actually be answered :)

Hee hee. I thought you'd appreciate those answers.

Of course, Bront's money-hating monk ( ;) )will be of no help in that matter as he so clearly illustrated.... :p

Fenris said:
"If we are being sent in as a surveillance and reconnaisance force, how are we to communicate with two seperate commanders, each on opposite sides of the realm?"

As far as the commanders. That is a legitimate question that I am trying to figure out a question for. When I DM, I typically have an NPC as part of the party just in case the party needs a push, prod, or hint. But with a party of 7 ... adding an NPC will make 8. That'll essentially double the XP needed to level over a standard party. Which is not a big deal ... except that it'll double the amount of monsters faced. If it doubles the amount of monsters per encounter, there is more of a chance of ganging up on one person, which increases the ikelyhood of a player death.

Now ... going through all that makes me really lean towards running this game without an NPC partymember. The reason that is significant is because if I did have an NPC partymember I could build them to be the communications expert so to speak. But with no NPC party member, that means the aprty will have to solve that problem.

The short answer is that the priests in the temple who are advising the king will hopefully await your report. It is unlikely that the party will be able to slay EVERY evil being in the land. So, if the party goes in and gets recoinnaisance done and comes back, they provide info for the main army who then goes in. If the party goes in, destroys the portals and then comes back ... then the main army goes in and plays clean-up. Either way ... there really is no major need to communicate until the party returns with their report.

That is pretty much where I am leaning right now. Now I just need to have a contingency plan in place just in case of the TPK ... and we'll have a complete answer! ;)
 

It should be okay. If there's something we really, urgently need to communicate we can always try to get hold of a scroll of Sending or somesuch.
 


If I may make a suggestion or two.

Magic!

A magic scroll that we write on, the writing dissappears and appears on another specific scroll elsewhere. Good for maps as well.

A magic bird that flies to the person we state.

Some kind of palantir.

Magic arrow that once the message is attached flies off to a pre-set location or person (a person target might be dangerous then though :) ).



But what's the lag time between our entry and the main army? Days, weeks, months, eons?
 

Fenris said:
If I may make a suggestion or two.

Magic!

<snip>

Well, of course you can include an item like this as part of your character's starting wealth... ;) :p

Fenris said:
But what's the lag time between our entry and the main army? Days, weeks, months, eons?

That I can answer, and should answer. Months at the earliest. The main army will take time to gather. An invasion force of this must be trained for special combat, trained with some special weapons - and many of the weapons will need to be made in the first place. It is also hoped that the main army will benefit from the party's information - so the army will probably stay even for a few days after the party returns so as to allow the necessary information to trickle down the ranks.

But the short answer is months. THe king and his priests would like to see the arty return in anywhere between 2-6 months ... depending on how much they are able to destroy on their own.
 

Remove ads

Top