CapnZapp
Legend
Again, an illustration why maybe Paizo should have not designed their game in a bubble...My concern is whiffing - you wait 15 minutes for the initiative to get back around to you, and your attacks all miss and you felt like you accomplished nothing. Give me a system where even against tougher opponents I have a ~75% to contribute in some way when doing my normal attack sequence.
Casters, with half damage on miss, excuse me, on save, are taken care of this psychological need. I don't want a system in today's day and age that intentionally does that to weapon wielders. I really hope the numbers above on % hits for a creature 3 levels higher are wrong, otherwise PF2 has designed itself in a space that isn't for me. May work for others, I wish them enjoyment.
PF2 is clearly different from 5E, which intentionally makes you hit more often than you miss, even before we take the bounded accuracy into account.
In PF2, however, you often have only 50-60% hit rate against level-appropriate foes.
The point is to then stop spamming attacks (since your 2nd and 3rd attacks are essentially worthless) and instead find enjoyment in using buffs and debuffs to subtly change the odds - adding a few +1's to Team Heroes while adding a few -1's to Team Monster is what Pathfinder 2 is all about.