emeraldbeacon
Adventurer
Awakening from their nerve-wracking but ultimately peaceful night in the swamp, the heroes debated what to do going forward... return to Seaquen for the meeting at the Lyceum, or press on and try to address the goblin problem? The elected to proceed for now, but not waste too much time. As they found solid land and signs of a settlement, the disputed how to address the situation, when a rustle in the bushes drew their attention.
After some nervous introductions and shows of good faith, the goblin scouts reluctantly agreed to guide the heroes to their village, where they could talk to the chief. When they arrived, though, only the chief's wife would address them, citing her husband's cowardice for his absence. A deal was ultimately struck, offering safe passage for refugees in exchange for a few trinkets and baubles, and a promise of good behavior on Seaquen's part. Though it was a good sign of beginning cooperation, the goblin woman made clear that a deal could not be guaranteed without the chief's express approval. The return trip to Seaquen was rushed, and in their haste, the party almost turned the wrong way, heading towards the deep roars that frequently echo across the swamplands. Rapidly correcting course, everyone scurried towards the swamp's edge, and made an exhaustive sprint to the Lyceum... where they managed to arrive with minutes to spare.
Now that the war council was assembled, each of several members expressed their own goals for the weeks and months ahead... some wanted to press for war immediately, while others suggested patience. some wanted to impose strict laws upon the refugees, while others wanted to try and unite them. Most foreign ambassadors were reluctant to commit to a fight, knowing that their involvement would only make them future targets.
As the discussion devolved into arguments and shouting, everyone was startled as the war room doors burst open, and a small column of extremely well-outfit elven troops marched in, flanking a beautiful and noble-looking Shahalesti woman, who addressed all present, demanding to be heard...
After some nervous introductions and shows of good faith, the goblin scouts reluctantly agreed to guide the heroes to their village, where they could talk to the chief. When they arrived, though, only the chief's wife would address them, citing her husband's cowardice for his absence. A deal was ultimately struck, offering safe passage for refugees in exchange for a few trinkets and baubles, and a promise of good behavior on Seaquen's part. Though it was a good sign of beginning cooperation, the goblin woman made clear that a deal could not be guaranteed without the chief's express approval. The return trip to Seaquen was rushed, and in their haste, the party almost turned the wrong way, heading towards the deep roars that frequently echo across the swamplands. Rapidly correcting course, everyone scurried towards the swamp's edge, and made an exhaustive sprint to the Lyceum... where they managed to arrive with minutes to spare.
Now that the war council was assembled, each of several members expressed their own goals for the weeks and months ahead... some wanted to press for war immediately, while others suggested patience. some wanted to impose strict laws upon the refugees, while others wanted to try and unite them. Most foreign ambassadors were reluctant to commit to a fight, knowing that their involvement would only make them future targets.
As the discussion devolved into arguments and shouting, everyone was startled as the war room doors burst open, and a small column of extremely well-outfit elven troops marched in, flanking a beautiful and noble-looking Shahalesti woman, who addressed all present, demanding to be heard...