emeraldbeacon
Adventurer
After dispatching the troll, the party continue through the mountains to Lady Timor's lands. Camping in the western fields, they are awakened in the morning surrounded by green-clad scouts on horseback. Their initial wariness is quickly replaced with relief upon learning the party was NOT Steppengard's Talon Forces, as initially thought, but actually Duke Gallo's messengers, whom were expected. They receive a priority escort to Timorglade, the seat of the Lady's power.
Addressing the team at her tower, Timor is wary of the group (particularly after learning they were responsible for Innenotdar's fate), but cannot deny the importance of unity when facing the Ragesian threat. She pledges her troops to support her neighboring lord, then makes plans to hasten the heroes' return to Gallo's Fend.
Duke Gallo greets the heroes with promising news: Steppengard's forces were indeed delayed by their actions, and the expected number of heavy catapults had dropped significantly. Days later, the team meets on the eve of war, to plan out two possible clandestine missions... one, to stop a threatening mage among Steppengard's ranks; the other, to remove the remaining catapults from the equation entirely.
Along the way, they meet a new ally: a humble fellow with a skill for food preparation, who seems willing to help end this fighting as swiftly as possible...
SESSION NOTES: Unfortunately, I had to remove one player for continuously acting in a disruptive and disrespectful fashion... but in so doing, opened a spot for a promising new player. So far, his particular class remains a mystery to them. As a monk, his backstory is a bit like Daniel LaRusso from Karate Kid; his now-deceased master was actually once a teacher at the Temple of Echoed Souls.
Addressing the team at her tower, Timor is wary of the group (particularly after learning they were responsible for Innenotdar's fate), but cannot deny the importance of unity when facing the Ragesian threat. She pledges her troops to support her neighboring lord, then makes plans to hasten the heroes' return to Gallo's Fend.
Duke Gallo greets the heroes with promising news: Steppengard's forces were indeed delayed by their actions, and the expected number of heavy catapults had dropped significantly. Days later, the team meets on the eve of war, to plan out two possible clandestine missions... one, to stop a threatening mage among Steppengard's ranks; the other, to remove the remaining catapults from the equation entirely.
Along the way, they meet a new ally: a humble fellow with a skill for food preparation, who seems willing to help end this fighting as swiftly as possible...
SESSION NOTES: Unfortunately, I had to remove one player for continuously acting in a disruptive and disrespectful fashion... but in so doing, opened a spot for a promising new player. So far, his particular class remains a mystery to them. As a monk, his backstory is a bit like Daniel LaRusso from Karate Kid; his now-deceased master was actually once a teacher at the Temple of Echoed Souls.