Emerald's PbP game

Jarrad will go around asking about V'skar. He will tell people that V'Skar is a coward and a scoundrel who had planted the owlbears in the first place.

He'll purchase two potions of CLW as well.
 
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(After the others have scurried off to do whatever they're doing)

"Well, I guess I'm left to sit here and watch the wagon. Don't mind me. Have a good time and all that."

After moping for a minute or so, Kalitide drives his wagon over to the Happy Rooster Inn and finds the stable boy.

"Have you ever seen somebody get killed with a fishnet, lad? I thought not. If you don't want to find out what it's like for yourself, you'll make sure nothing happens to this wagon and horse, or any stuff I might leave in it. Got it?"

Kaltide loads up his more valuable posessions and goes upstairs to get first dibs on the room with the least number of bugs in it. Then he hangs a sign on the door saying "Do not disturb the sleeping fisherman, lest you wake up with flippers tomorrow morning," locks the door, and falls asleep, trying to get rid of the last of his hangover.

If this is where the others are having such a jolly time ruining V'Skar's reputation, Kaltide will, whenever it gets too loud downstairs, bang on the floor with his spear shouting, "Quiet down there! Some of us are trying to sleep!"
 

You all enter the Happy Rooster Inn. The downstairs in divided into two rooms. A larger front room, which contains the bar and stairs up to the rooms, and a smaller back room that has Rooster fighting and betting.

Cattivo: The Happy Rooster is the busiest inn due in part to the Rooster fighting in the back room. You give a enjoyable performance and make 7 sp. Next you move on to the Turning Coin, which while not as busy had a much more sophisticated clientle, there you give a memorable performance, making 3gp. Finally, you move on the the Blue Corn, a much more subduded atmosphere, plus it is almost closing time and the people there are very tired and very drunk therefore you are only able to pull off a routine performace and make 3 cp.

Jarrad: You are able to ask around and find out that a man that fit the description of V'Skar passed by that morning (approx. 12 hrs. ahead of you). He stopped at The Blue Corn Inn and had breakfast before heading off again. He said very little to anyone, and no one had seem him before, or since.

Kaltide: You find the room with fewest bugs, unfortunatly, the room is just above the rooster fighting pit and therefore is very noisy. Your bangs on the floor have absolutly no effect, as a matter of fact, they probably could not even here you. The pit however does close at 1am, and you are able to sleep soundly after that.
 

OOC: over 5 gp in two days! Who needs this adventuring lark, anyway? :D

I collapse in the wagon just after dawn, and try to sleep the day away as best I can.
 

You all pass the night in your own fashion and head out in the morning. You travel all day, rather uneventfully. As dusk approaches you reach a fork in the road. The road continues west, there is also a branch to the north. Just then, a women runs out of the near by forest and runs straight for the wagon.

The woman is a beautiful brunette, with light brown skin, and very full dark green eyes. She has several nasty bruises around her face, with one black eye and some dried blood caked under her nose. She is wearing a long dress with full sleeves, which seems to be made of home-spun cloth dyed brown and green. There is a noticeable rip on one sleeve, and several dirt and other dark stains on the dress.


"Goblins attacked our farm! Richard tried to fight them off, but then more came and swarmed him. They beat him with their little fists over and over until he passed out!"
She sobs histerically over and over again.
 

Reinert

"Goblins! Is your farm nearby? Are they still there? Don't worry, babe, you're safe with us. Goblin killin' is one of my specialities."
 


Cid will attempt to sense her motive first. If she seems wholly honest, Cid will answer her plight by getting off the wagon and telling her, "Hold on, you have some wounds of your own here, mind if I take a look at them?" Cid then follows up with a heal-check.

If Cid thinks the woman is being less than fully honest, he will use detect magic on her to make doubly sure that theres nothing magical in the area.
 

"Goblins?? Don't worry ma'am! We'll get rid of them!" Jarrad says, patting his sword.

He will also have told them about V'skar and that he can't be too far away.
 

Kaltide's eyes dart around nervously.

"What? Goblins, here? There's no time to lose..."

Kaltide looks around again and seems to notice that the others are more interested in seeking out the goblins than avoiding the dreadful little things.

"...we must... er... go and drive them off. I suppose. Right now. Before they get away.

Kaltide looks around again to make sure this is, indeed, what the others seem to want to be doing. Then he sighs, resigned.

"Come on up into the driver's seat with me, so you can give directions."
 

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