Empire of Sand [OOC]

Region info...

Just in case people aren't aware, *if* you choose a region preferred for your character class or race you get to choose one from the regional equipment list. The regional equipment for Mulhorand is:
a) MW Sickle, MW Scythe, or MW Falchion
b) 2 2nd-level divine scrolls
c) Potion of lesser restoration

Character classes favored in Mulhorand are Clerics (need to be a Cleric of the Mulhorandi pantheon, Gond, Mask, Mystra, Red Knight), Fighter, Monk, Paladin, Rogue, Sorcerer, Wizard.

Also, I think as an Elven cleric of a member of the Elven pantheon, that Thordain's character Sekhmet is eligible to pick from the Wild elf list (different list). YS please confirm as I'm not sure. Wild elf list is:
a) MW Shortspear or MW longbow
b) MW Studded Leather Armor and 20 MW arrows
c) MW hide armor and potion of hiding
 

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Region languages and feats

Mulhorandi is an automatic language for someone from that region. Bonus languages are Aglarondan, Cessenthan, Draconic, Durpari, Goblin, Tuigan, Untheric.

Regional feats are:
Arcane Schooling - Makes Wizard or Sorcerer a favored class for you in addition to your normal favored class (can only take at 1st level)
Education - All knowledge skills are class skills. +1 on skill checks with two Knowledge skills of your choice (can only take at 1st level)
 

If anyone is interested

Player = Total ability score mod = Points if done in point buy

Toric = +9 = 38
Sleeping Dragon = +8 = 33
Knight Otu = +6 = 29
Thordain = +6 = 29
Cordo = +5 = 28

Maybe I'll reroll again... I'm behind the curve.
 
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Slaves in Mulhorand are property of the churches and are "rented" out. Harming a slave can be punished as "destruction of property". Slaves are treated fairly well and can rise to postions in the bureacracy. If someone wants to have their character start out as a slave, I can work it that he/she is the responsibility of another character or NPC.

Thanks for posting that info Cordo:D.

I like to keep roleplay and combat balanced in my games so expect a good mixture of them both. You might have to solve the mystery of a bureacract's poisoning followed by a dungeon crawl in the tunnels below the Temple of Bast. Something like that.
 

Here is a slight change to the Mulhorandi Regional Equipment list.

(A) MW Sickle, MW Scythe, MW Falchion, or MW Khopesh.

Khopesh
Exotic Melee Weapon
Medium Slashing
1d8 damage
19-20/x2 Crit
12 pound weight
20 gp. cost

The Famed sword of Mulhorand, the Khopesh looks like a normal longsword whose blade suddenly turns sickle-shaped about a foot from the tip. Because of this hook shape the khopesh can be used to perform trip attacks.

I am going to rule that if your character is from Mulhorand, the Khopesh counts as a Martial Melee Weapon. If your from outside it is Exotic.
 
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More questions

1) Any guidance on alignment? For some reason I am hearing the siren song of Lawful Evil. Hey, it's the palatable evil. ;)
2) Can I be from Mulhorond's neighbor, Thay?

... you can probably see where I am going with this. :)
 

Thanks for the wild elf equipment cordo, but Sekhmet already had that figured in. You can see in her equipment list that she has a MW longbow, which would be impossible to afford with her rolled starting gold of 140.
 

As for alignments, please keep to good or neutral. I like to run heroic games and while evil might be fun to run. I prefer to keep the game on the good side. That way I get to run the EVIL stuff:p !!
 

Yellow Sign said:
I am going to rule that if your character is from Mulhorand, the Khopesh counts as a Martial Melee Weapon. If your from outside it is Exotic.

:cool:

I guess I'll change my character slightly. ;)

(And post him ASAP, of course)
 

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