Empire of Sand [OOC]

Dihara Zhoon, Female Human (Thayan) Enc2: Medium-size Humanoid (human); HD 2d4+4; hp 12; Init +2; Spd 20 ft.; AC 12 (10 flatfooted, 12 touch); Melee Quarterstaff 0 (1d6-1); Ranged Light Crossbow +3 (1d8, 19-20/x2); SA Spell casting, Specialization Enchantment, Banned schools Divination, Necromancy; AL LN; SV Fort +2, Ref +2, Will +3; Str 9, Dex 14, Con 15, Int 16, Wis 11, Cha 8.

Skills and Feats: Concentration +7 (5) Spellcraft +8 (5), Knowledge Arcana +8 (5), Knowledge Religion +8 (5), Alchemy +8 (5), Knowledge Politics +4 (1), Knowledge History +4 (1), Knowledge Red Wizards +4 (1), Knowledge The Planes +4 (1), Knowledge Local-Mulhorond +4 (1); Spellcasting Prodigy, Tattoo Focus, Scribe Scroll

Languages: Common, Mulhorondi, Infernal, Draconic, Elven

Equipment: Traveller's Outfit, Backpack, Wizard's Spellbook, Waterskin, Trail Rations (1), Bedroll, Sack, Flint & Steel, Candle (10), Map Case, Parchment (10), Ink, Inkpen, Spell component Pouch, Scroll Organizer, Potion Belt, Wooden Holy Symbol of Thoth, Quarterstaff, Light Crossbow, Bolts (10), Scrolls of Invisibility, Alarm, Jump, Spider Climb, Change Self, Hold Portal, Mount, 1pp 2gp 5sp

Spellbook:
0 (16): Resistance, Ray of Frost, Daze, Flare, Light, Dancing Lights, Ghost Sound, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Silent Portal (MoF), Acid Splash (MoF)
1 (8): Endure Elements, Ice Dagger (MoF), Expiditious Retreat, Shield, Magic Missile, Mage Armor, Sleep, Charm Person

Spells: Spells in italics are extra specialization spells.
0 (4+s): Light, Detect Magic, Prestigitation, Read Magic, Daze DC 15
1 (3+s): Mage Armor, Ice Dagger DC 15, Charm Person DC 16, Sleep DC 16
 
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Sleeping Dragon said:


BTW, would a rogue from Mulhorand be proficient with the khopesh? I'll probably stick with my rapier either way, but it would still be good to know.

No, a rogue would not be proficient with a khopesh.
 

From the armor section of the website:

For one, the land is very hot and non-Mulhorandi armor causes fatigue. For every hour in the country wearing any armor made of metal or mostly metal a culmulitive -3 to attack and damage is applied. After a number of hours in the days heat equal to the wearers CON the wearer collapses from exhaustion.

My question is, does this -3 cumulative attack penalty apply to scale mail armor? I would assume this applies to a chain shirt, since a chain shirt is made of metal. Does scale mail count as "mostly metal" for the purposes of this cumulative attack penalty.
 

Oh, I understand now. Ok here is how I am going to work things.

Do not use the rules for non-mulhorondi armor and heat listed on the Empire of Sand website. Use the rules that I posted above except that the Mulhorondi Armor listed on the website will only give a -1 to your Foritude savings throws instead of -4 that normal armor would.
 

I got rid of Nazra's Chain Shirt and picked up Studded Leather instead so as not to have to worry about heat problems. Updated characters sheet with new armor, armor class and gold total. Posted character in the Rogues Gallery.

Toric
 

If someone has some margin in their encumbrance Dihara would like to ask someone (assuming we know one another before the game formally starts) to carry her Bedroll - 5 pounds. That will put her solidly into light load range (right now she is just above at about 30.5 with 30 being her limit) and raise her move from 20' to 30'.
 


A side question - do you use the multiclass rules for Paladin and Monk orders from the FRCS? While I doubt that it will come into play soon, it would be good to know... :)
 


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