That's not a personal guard though. She does need one of those, probably 10 men or less (7 would do).jdavis said:I was using the Elite guard to guard the whole castle. 10 to guard a whole castle for a 8 hr shift, and the 10 Cavalry were for bodyguards if she decided to leave the city.
The Citadel is fairly large and could easily house the rest of goverment as well. Which is why I thought it would be more appropriate to set the City Guard on watch. If Lady Kelvin needs an escort, she can always call on the city guard for that as well. After all, she does rule the city!
12 hour shift is fine for stationary guards like the Guard, where one man can always take a nap, polish weapons or eat while still being available to respond when needed. Men on patrol - like the Watch (and those City Guards patroling the wall) should only have a 8-hour watch.I was running two 12 hour shifts for the wall and the city watch, with a day off about every 4 days (one day off a week) that would be a 72 hour work week.
Because of the 3 shifts. Fine, fine... 50 for the Watch it is. Happy now?you actually added 10 to the city watch (I'm stunned)

Ah! I thought you had a larger force in mind, which is why I was worried about their allegiance to the city. With only 10-12 rangers that wouldn't be a problem, but they might have trouble covering the surrounding countryside. Could work if we send them out on individual replies (more apropriate for Rangers anyway...), but they'll need some way to report back or ask for backup.I was thinking more along the lines of 10 to 12 for the rangers, they would be actual leveled NPC's and would cost much more to maintain than regular soldiers.
100 goblins on wargs using even a little bit of stealth or strategy could burn this city down faster than you could get 10 soldiers together to stop them, it would be real inconvienient to have to keep all city gates closed all the time in a city on a trade route.
With at least one man on lookout from the gate towers at each gate, they shouldn't get into the city in the first place. And if they did... I don't think the city would burn! With the large dwarven population, Mor's End is going to have a significantly higher proportion of stone buildings (hmm... less brick buildings? clay too precious to be used on bricks?) Besides, with some magic support, fire danger should be much lower.
Hmm... That gives me an idea for a fire brigade with a Decanter of Endless Water...

Last edited: