EN World City Project: Protecting the City (Guard Submissions)

Conaill said:


So where do you expect these Barbarians, Druids and Wolves (!) to live inside the city? Or is this yet another band roaming the countryside?

Wolves in the city? that would be a hard one for people to get used to, next thing you know there will be a Ogre in the city guard.:D Barbarians and Druids who live in the city but happen to have wolves they keep outside the city walls might work better.

Edit: I'm getting slow, already covered.
 
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jdavis said:
Tell you what, I'll drop the Elite down to 17 (4 groups of 4 and one captain, they would work three 8 hour shifts and rotate one day off three days on) and make sure all of them can fight mounted.
Still feels too large for Lady Kelvin to be able to totally know and trust them though. Three per watch seems plenty inside her own city.

Total force would be 137
Only if you don't count the 40 dwarves! They're in Mor's End on a semi-permanent basis and integrating into its military. Might as well count them as part of Mor's End.

They probably shouldn't be all Fighter by the way. Mostly Warriors with a few Fighter officers.

Ok, way past bed time here... yet again ;)
 

I was counting the ones that would have to be paid by the city. The Dwarves would probably be there by treaty and the 40 Dwarves wouldn't count the siege engineer consultants, who would probably fight in a pinch but would be too busy for guard duty. The total would be 180 soldiers with 100 of them dedicated to the wall. The total that the city treasury would have to pay would be 140

As far as the Elite she would probably want more guards for official ceremonies or when she is holding court, The Castilian might also want to use some of them as her bodyguards from time to time too. Say three to guard Lady Kelvin and one to guard Castilian Stangus each shift, and double shift during official ceremonies.

Most all the Soldiers would be level 1 warriors with higher level warriors being the officers, the elite would probably be Fighters, I was figuring the commander of the elite would be around 6th level.
 
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Ok, just one more thing...

Let's make the Captain of the Elite Guard a Dwarven Defender. Fits perfectly with the city (the dwarves will be greatly pleased). Plus... with only the SRD to choose from, we only have so many PrC's we can freely use! ;)
 

That would work out good, I had figured there would be other races in the elite guard as it would be the best of the whole city and that the city is only 40% human.

(edited: Military draft at start of thread to reflect new numbers and shifts)
 
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I hope this doesn't throw a monkey wrench in the proceedings... but we've been talking about the city's population without much thought to the region's population. The total area population is roughly 40,000. Wouldn't this increase the number of guards around?

--sam
 


Can we get some sort of quality ranking of the different groups? Roughly in terms of average level and mix of PC vs NPC classes. Here's the way I see them:

1) Elite Guard
2) Dwarf-Guard
3) Outland Rangers, Order of the Winter Storm
4) City Guard
5) City Watch
6) Militia

And just to remind you of the average class demographics:

Paladin (Elite?), Ranger (including Outland):
1x 9th level, 1x7, 2x5, 2x4, 8x2, 16x1

Barbarian (including Winter Storm):
1x9, 1x8, 2x5, 2x4, 8x2, 16x1

Fighter, Warrior:
1x12, 1x9, 2x6, 2x5, 4x3, 12x2, 24x1
+ 350 War1 (5% of remaining population)

So 30 each of Paladin, Ranger, Barbarian. 46 Fighters, ~400 Warriors. We probably want to reduce the number of Paladins, put most of the Rangers in the Outland Rangers, and most of the Barbarians in the Order of the Winter Storm. All of the Elite Guard would be Fighters, plus some of the Dwarf-Guard. Officers of the lower-ranked groups would be high-level Warriors (i.e. grizzled veterans, rather than adventuring hero material).
 


If it's somewhat of a frontier town, has anyone considered having watchtowers around the lands? Like every 20 miles or something? Probably be similar to ranger towers of present day.

Or is that a bit too much for the 'plug-and-play' idea.
 

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