NathanHill said:
- Sales - sales are something I don't do much. I already price my stuff low enough that a sale seems kind of a waste.
- Mailings - who wants to get spammed from publishers trying to get you to buy their latest product? Never used it.
- MOTDs, banners, etc. - Fine, I guess, but the problem is that these things are disconnected from actually playing the product.
- Coupons - I like coupons, although I'm still wary to use them except in a few situations (product upgrades, new versions, etc.)
- Reviews - by far, the best feature that RPGNow had going for it... a decent little review system to rate products and give a flavor. Still, I'd rather there was a way to be able to demo the games.
All in all, I'm not looking for much. I think the biggest problem I see from the merger is the continuation of bad "rpg industry" mentality. Someone gets a little success, so they turn around and try to be the next big thing. They want to take it to the next level, reach a greater audience, and make even more money. And more often than not, things fall apart.
I think the next big advertising model has to be tied to actual play - not banner and print ads.
That's easy: build a demo PDF, or use RPGNow's demo maker. Didn't you know about these options?NathanHill said:I'd rather there was a way to be able to demo the games.
Urizen said:So you think Banners should be connected to Playing the product? I'm not sure I follow you, can you elaborate please?
Roudi said:That's easy: build a demo PDF, or use RPGNow's demo maker. Didn't you know about these options?
Orcus said:Hi everyone.
First off, I am right there with Monte on this. I see this as amazing.
NathanHill said:
- Sales - sales are something I don't do much. I already price my stuff low enough that a sale seems kind of a waste.
- Mailings - who wants to get spammed from publishers trying to get you to buy their latest product? Never used it.
- MOTDs, banners, etc. - Fine, I guess, but the problem is that these things are disconnected from actually playing the product.
- Coupons - I like coupons, although I'm still wary to use them except in a few situations (product upgrades, new versions, etc.)
- Reviews - by far, the best feature that RPGNow had going for it... a decent little review system to rate products and give a flavor. Still, I'd rather there was a way to be able to demo the games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.