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5E EN5ider #347 - ZEITGEIST #11: Gorged on Ruins (Part 3)

Going with maximum bluntness for today's EN5ider issue: this is a high level bestiary with 39 monsters and NPCs in it. There are other things too like handouts, diseases, some new items, but really it's a whole whomping truckload of nearly two score middle to high CR baddies. Plus a catastrophe dragon!

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Lately on EN5ider:
  • 347. ZEITGEIST #11: Gorged on Ruins - Part 3. This installment of ZEITGEIST #11 has all the goodies in it: Gidim living steel, thoughtlocks, oculus prisms, and the statistics for a grand total of THIRTY-NINE creatures! 39! These monsters and NPCs range from the meek (the CR 3 Ursaliñan guard) to the incredibly mighty (the Esurientes Draco in Ruinam aka catastrophe dragon, at CR 25). Fleshwarped dire bears, army troops and soldiers of all sorts, a blizzard elemental of the end times, a skeletal phalanx swarm—if you ever suspect you might need some high level monsters, do not sleep on this issue of EN5ider!
  • 346. Spells for Punching. Sometimes even the most cautious mage has to get up and smack somebody in the face—make that smack count. With these 11 new spells in your repertoire you'll be unleashing storm kicks and incinerating roundhouse strikes right alongside warrior allies, and when it really becomes a dire fight then maybe even a godstrike! Pugilistically designed by Peter Martin, illustrated by Herman Lau.
  • 345. The Pallid Piper. We first introduced the umamish—a curious infection of intelligent mushrooms—in EN5ider #333 - Mini-Adventure: Fungal Bums but they've spread since then! When the adventurers return to a town or village they've saved before they find it is rife with patches of mushrooms, unnatural growths said to have been brought about by an old man raising fungi with a song. Though he appears to be a strange human he is far more, and if not stopped the entity for which this so called Pallid Piper heralds will drag many a soul down into the Abyss with it! This sequel supplementary adventure for 4–5 PCs of 7th–9th level was masterfully penned by Andrew Engelbrite, illustrated by Indi Martin, and features the cartography of Dyson Logos.
  • 344. Changes of Zhou. The next time the adventurers cast augury or otherwise make use of divination magic you can do more than simply provide an answer—now you can give them a reading! This 8 page article includes a type of Chinese cleromancy that dates back to the Zhou dynasty (which started more than a millennium before 0 AD), tables for interpreting and understanding the trigrams and hexagrams at the core of this system for telling the future, and an NPC suitable for doling out prophetic information. Written in the recent past by Phil Harmon, illustrated by Ellis Goodson.
  • 343. Spells: Herculean Incantations. Tell me friend: do you tire of seeing braggadocio knights impress with feats of strength? Running afoul of too many tavern fights with lumbering brutes? Well friend your troubles are over! With this suite of over a dozen brawny spells you'll more than make your mark with magical might that's sure to inspire all within sight! Take the fight against a foe into a coliseum for two with Ahlmeik's arena, send potential paramours head over heels with a bit of flex, make yourself as strong as you'll feel with gigantify, and put enemies down with your powerful blows after unleashing the rage of the meek. It is a true certainty that with these at your disposal you need suffer ridicule for your frailty no longer! Solidly designed by Andrew Engelbrite; illustrated by Dana Braga.
 
Mike Myler

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