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5E EN5ider #348 - Enchanted Trinkets: A Noblewoman's Essentials

Perhaps this issue of EN5ider is not for you—it's for the finest of adventurers with the most refined tastes, champions that regularly rub elbows with kings and queens. Should you aspire to such lofty heights however, maybe you have scraped enough coin to peruse it. If so we assure you that you will be overwhelmingly pleased with the truly couth item you choose!

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Lately on EN5ider:
  • 348. Enchanted Trinkets: A Noblewoman's Essentials. Are you among the highest social standing? Do the cultural elites vie for invitations to your parties, or fervently wish that you might attend theirs? If you are then you almost certainly have our catalog already, but if not then we implore you to peruse these pages—Madam Ursula's only trades in the absolute finest goods, garments, and curiosities that will make you an essential member of noble society! Practice discretion while you whet your tongue on the sly and put a touch of enchantment into your step with the flask of confidence, save your prized attire from stains with the miraculous kerchief, or avail yourself of any one of the nine enchanted trinkets within to impress your friends and make it certain to all that you are a person of unique standing. Elegantly designed by Elizabeth Orchard, illustrated by Rachel Maduro.
  • 347. ZEITGEIST #11: Gorged on Ruins - Part 3. This installment of ZEITGEIST #11 has all the goodies in it: Gidim living steel, thoughtlocks, oculus prisms, and the statistics for a grand total of THIRTY-NINE creatures! 39! These monsters and NPCs range from the meek (the CR 3 Ursaliñan guard) to the incredibly mighty (the Esurientes Draco in Ruinam aka catastrophe dragon, at CR 25). Fleshwarped dire bears, army troops and soldiers of all sorts, a blizzard elemental of the end times, a skeletal phalanx swarm—if you ever suspect you might need some high level monsters, do not sleep on this issue of EN5ider!
  • 346. Spells for Punching. Sometimes even the most cautious mage has to get up and smack somebody in the face—make that smack count. With these 11 new spells in your repertoire you'll be unleashing storm kicks and incinerating roundhouse strikes right alongside warrior allies, and when it really becomes a dire fight then maybe even a godstrike! Pugilistically designed by Peter Martin, illustrated by Herman Lau.
  • 345. The Pallid Piper. We first introduced the umamish—a curious infection of intelligent mushrooms—in EN5ider #333 - Mini-Adventure: Fungal Bums but they've spread since then! When the adventurers return to a town or village they've saved before they find it is rife with patches of mushrooms, unnatural growths said to have been brought about by an old man raising fungi with a song. Though he appears to be a strange human he is far more, and if not stopped the entity for which this so called Pallid Piper heralds will drag many a soul down into the Abyss with it! This sequel supplementary adventure for 4–5 PCs of 7th–9th level was masterfully penned by Andrew Engelbrite, illustrated by Indi Martin, and features the cartography of Dyson Logos.
  • 344. Changes of Zhou. The next time the adventurers cast augury or otherwise make use of divination magic you can do more than simply provide an answer—now you can give them a reading! This 8 page article includes a type of Chinese cleromancy that dates back to the Zhou dynasty (which started more than a millennium before 0 AD), tables for interpreting and understanding the trigrams and hexagrams at the core of this system for telling the future, and an NPC suitable for doling out prophetic information. Written in the recent past by Phil Harmon, illustrated by Ellis Goodson.
 
Mike Myler

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