D&D 5E EN5ider #364 - Grandmother Grimm's Fairy Tale Emporium

Bring a bit of our world's folklore into your game with today's EN5ider article all about magic items from Grimm's Fairy Tales!

Bring a bit of our world's folklore into your game with today's EN5ider article all about magic items from Grimm's Fairy Tales!

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  • 364. Grandmother Grimm's Fairy Tale Emporium. Whether told by the table or around a roaring fire, now is the season of stories. With that in mind we present to you a charming collection of 9 magic items from tales that we've shared for centuries, unique treasures that will delight both you and your players. Who doesn't want an enchanted friend like the sentient candlestick, what spellcaster can learn of the rose of the enchantress without striving to attain it, and is there a rogue alive that won't kill to get their hands on a spindle of spinning? Superlatively designed by Elizabeth Orchard, illustrated by Ellis Goodson.
  • 363. Multiclass Feats: Masterclass Edition. This second Multiclass Feats article expands beyond the confines of the first, introducing mechanics for combining the core 5E classes with EN5ider's very own character classes! Make the most out of your savant wizard with Arcane Mastermind, achieve superlative mastery on the battlefield for your lodestar monk with Broken-Soul Ascetic, become peerless at subterfuge with your morph rogue using Formless Shadow, take control of your fatebending warlock's fate with Ocular Champion, or select any of the other 10 excellent feats in this supplement to make the most out of multiclassing. Masterfully designed by Peter Martin, illustrated by Indi Martin (no relation).
  • 362. ZEITGEIST #12: The Grinding Gears of Heaven - Part 3. This huge trove of monsters and NPCs in the ZEITGEIST Adventure Path collects a total of 31 (!) different baddies for high level play as well as a few more vehicles. That's not all! It also includes the end of the twelfth module in the seriesā€”which, depending on the approach the GM takes, may be the finale! Inside you will find a more potent Voice of Rot (CR 24), Golden Legion pit fiend (CR 20), Golden Legion horned devil (CR 14), Golden Legion erinyes (CR 12), Golden Legion glabrezu (CR 12), Golden Legion elite star (CR 12), Golden Legion company (CR 12), golden steam golem (CR 17), enslaved supplicant of Elofasp (CR 14), enslaved Elofasp ravant (CR 19), Star Marshall Lacacia (CR 17), General Paelyrion XVIII (CR 21), Rock Rackus (CR 15), Cailiy Buen the Aerial Monk (CR 16), Caeloon ascetics (CR 10), priest of Hunlow (CR 13), unholy boarding crew (CR 12), fallen angel of Hunlow (CR 16), Captain Thrusty (CR 21), Admiral Taracle (CR 22), vaknid vortexweavers (CR 16), vaknid webmasters (CR 17), slumbering savants (CR 17), grand savants (CR 21), kraken guardian (CR 18), elemental chum swarm (CR 15), the Carnivorous Mandala Beast of Thrag (CR 21), Doverspike the Vampiric Dragon (CR 22), chimeric elemental titan (CR 20), the Maddening Cat Ystis (CR 21), and the avatar of Srasma (CR 25). Plus handouts for players in this most epic campaign finale! Expect the first installment of the very last adventure material for the ZEITGEIST Adventure Path to release next month.
  • 361. Mini-Adventure: Sword Village. People know of the quaint town of Cedar Hollow because of the massive sword sunk into the ground nearby, a weapon that towers hundreds of feet in the air. For two centuries now it has loomed over the settlement without incident but now something is awryā€”rumors abound of angry spirits, endangered livestock, and unnatural noises haunting it. Can the adventurers solve the recent mysteries surrounding the gigantic blade, or will whatever curse or treachery around it reach fruition? This classic mini-adventure for 4ā€“5 PCs of 5thā€“9th level was dutifully designed by Jim Mills, illustrated by Alba Palacio, and uses cartography by Dyson Logos.
  • 360. Enchanted Trinkets: Gamemaster's Toolbox. This entry in the Enchanted Trinkets series brings 15 new magic items to the game both of the common and uncommon varieties, all with a fun flavorful mechanic and a way to expend the magic within for a more potent effect. Try on some ghostly boots to tread quieter and then drain their enchantment to vanish from sight for a time, use a melodious quill to slightly improve your performances and snap it in half to really bring the house down, or become the party's pack animal by wearing some stout greaves that you can ruin to amplify your speed for a short period of time. Rest assured you will definitely get some use out of this set of enchanted gear! Dutifully designed by Mike Myler, illustrated by Sade.
 

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Mike Myler

Mike Myler

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