D&D 5E EN5ider #388 - To Stake A Vampire: Part 2

Today's offering on EN5ider is the best 35 pages of dungeon delving this side of the grave!

Today's offering on EN5ider is the best 35 pages of dungeon delving this side of the grave!

en5ider 388 snapshot.png

⚔️ Free Articles including a complete adventure, a sidequest adventure, and the smart-fighting savant character class!
🐉 Join EN5ider for Immediate Archival Access: Pay as little as $3 each month to become a member and get instant access to the library of 380+ articles at no extra charge!

Lately on EN5ider:
  • 388. To Stake A Vampire: Part 2. Continuing from the end of Act 1, the adventurers go about Holdenshire seeking the tombs and relics of the Order of Light in this crunchy 35 pages of dungeon delving! Adding to the potent amulet of the spectral grove, the PCs find the swift silver quickbow, hard hitting Noltsledge, deft kylian knives, and the miraculous leilan artifice—after overcoming the traps laid to protect these sacred items and the monsters that prowl nearby! In addition to these and the token of revival, inside of this supplement GMs will find 4 dungeon maps, 8 new traps (flame strike, frost fangs, wyvern bolt, hail of arrows, shocking floor, chamber of blades, corrosive gas, conjured conduit), the coagulopathy disease, a variety of light-based hazards, and plenty of new monsters: feyblind goblin (CR 6), vampire spawn ogres (CR 6), crypt thing (CR 5), feral giant (CR 10), mohrg (CR 11), crazed troll (CR 7), grave guardian (CR 2), ashen mage (CR 5), ashen warrior (CR 4), and the specter of Tamas Agrens (CR 7).
  • 387. Intriguing Organizations: Vagabond's Kitchen. As adventurers go about slaying dragons or even upending the machinations of deific beings, so too is the bar of excellence raised for epicureans and gourmands—and that's where the Vagabond's Kitchen shines. Its halfling head chef (the famous Argo Moray) travels the world seeking new and exciting ingredients, preparing new meals every day that defy expectations both in their succulence and rarity. Empresses, kings, and even gods seek out this traveling caravan for the unique offerings prepared by its leader and staff, many of which are as peculiar as the food they serve. Deliciously designed by William Fischer, illustrated by Ellis Goodson.
  • 386. Dangerous Scenario: Tricksy Riddles Three. On an ancient bridge that stands far above a raging river, a troll named Bumbus and a cyclops named Hooble stand collecting tolls from travelers unfortunate enough to run into them. Instead of demanding currency the duo ask a series of complicated riddles and smash to bits anyone who answers wrongly or refuses to play their game. Only a select few have been allowed to pass unharmed—when it's the adventurers turn, should they fail as well the combat becomes far more dire as the deadly brawl causes the bridge beneath them to crumble and fall apart! Dangerously designed by J. D. Mills, illustrated by Indi Martin, and feature cartography by Dyson Logos.
  • 385. Enchanted Trinkets: Spoils of War. Raiding monsters are nothing new but their loot doesn't always have to be what they've taken from their most recent victims. Sometimes monstrous creatures have treasures all their own! Spice up that sahuagin encounter with a magic item destroying maw of the shark god, put the drop on an enemy with a portable kobold pit, make it easier to charm a creature by giving it your pristine harpy feather—each of these 11 enchanted trinkets are perfect for adding a little depth to a wide variety of encounters. Dastardly designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 384. To Stake A Vampire: Part 1. The Holdenshire Chronicles continue in To Slay A Dragon's sanguine sequel! Knighted following their triumph over the dread red dragon Cirothe, the adventurers enjoy a short reprieve before a dismal winter grips the countryside and the people around them become more despondent and angrier with every passing day. The region begins to suffer the effects of dreadful and ancient curses put into motion when the party were last in Deepcrest Chasm, unknowingly unleashing the primordial vampire lord Nemirtvi. In this first act the PCs undertake two quests: discovering the grisly corruption of foodstuffs in the towns, and then delving into the tomb of Hugo Weightman where they learn of heroes from long ago (the Order of Light). This adventure for 4 PCs of 7th level includes: three new traps, the amulet of the spectral grove, fiendish dire boar (CR 3), commoner swarm (CR 2), vampiric dire bear (CR 10), Penner the Pigfarmer (CR 6), and a cursed ghost (CR 11).
 

log in or register to remove this ad

Mike Myler

Mike Myler


Related Articles

Remove ads

Remove ads

Top