En5ider's Noble class. Errata

MoonSong

Rules-lawyering drama queen but not a munchkin
There is a saying in the editorial process that says "There is only as much proofreading as you can afford." Consider this unofficial/official Errata for the Noble class. In Blue minor adjustments you can choose to ignore, In red correction of actual mistakes that you shouldn't ignore.


Errata



Page 1
Class Features
Hit Dice. 1d8 per level of noble

Hit Points. 8 + your Constitution modifier

Hit Point Advancement. 1d8 + your Constitution modifier per noble level gained




Skills: Pick two from: Deception, History, Insight, Intimidation, Investigation, Medicine, Performance, and Persuasion.



Page 2

Noble Path
...Your Noble Path gives you access to unique abilities and characteristics at first level, and more at 2nd, 6th, 11th, 14th and 18th level...

Noble Renown
...By revealing your identity, you and your allies gain advantage..



Page 3


Overwhelming Stroke


…the target must make a Strength saving throw (DC is equal to 8 + your Charisma or Strength modifier + your proficiency bonus) …



Lionheart

Beginning at 18th level…



Page 4

Bonus Proficiencies

You gain proficiency with a set of artisan’s tools of your choice and any two skills.


Force of Personality

At 6th level, you gain expertise in one Charisma skill...


Stirring words
your allies add your Charisma bonus to the damage rolls of attack you grant them through your ...


Page 5


Heart’s Redemption

Starting at 18th level,



Bonus Proficiencies



You also gain proficiency with light and medium armor and shields.



Page 6


Tactical Mastery
At 18th level,

 
Last edited:

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Ok, added one more piece of errata that I had overlooked. Stirring words was mean to be added to damage rolls not attack rolls.
 

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