Howdy Mustrum!
Mustrum_Ridcully said:
You could try this, but assuming the party is "appropriate" for this encounter, it would probably have a level of 19. The Babau and posisible also the Glabrezu would have little chance of hitting any of the PCs, and any saving throw based effects would usually be saved against, or not apply at all (thanks to spells like Heroes Feast or Resist Energy (possible Mass)).
The monsters would generally still have a 1 in 20 chance, and in the minion or brute roles above would of course mean plying them in multiple numbers. Then again still only really useful as a delaying tactic or buffer between the PCs and perhaps an NPC henchman of the BBEG.
I agree. Even with extended "viability ranges" for monster levels, this doesn't seem to work. The Level 10 Skirmisher would probably be mostly dead weight, and you'd want to advance him or replace with something better.
Exactly. Then again, we have to remember two things. Firstly that BAB is lessened* and ability score 'bonuses' will be higher.
My guess is:
Solo Monster = 2/3 BAB
Elite Monster = 1/2 BAB = same as PC
Standard Monster = 1/3 BAB (example: Spined Devil, Level 6 Skirmisher with +7 bonus to strength, gets +9 to attack)
Minion Monster = 1/4 BAB
That would mean a base difference of 13 between a 30th-level Minion and a 30th level Solo monster. If we assume a typical PC will hit itself on an 11 or better and Elite monsters parallel PCs then:
Solo Monster ~ hits on a 6+ (75% chance)
Elite Monster ~ hits on an 11+ (50% chance)
Standard Monster ~ hits on a 16+ (25% chance)
Minion Monster ~ hits on a 19+ (10% chance)
Then therefore...
a 30th-level Minion = a 10th-level Solo Monster.
a 30th-level Minion = a 15th-level Elite Monster.
a 30th-level Minion = a 20th-level Standard Monster.
Hence my reasoning that the Monster power roles can scale downwards (From solo, to elite, to standard, to minion)
There seem to be a lot of stack blocks in the first MM, but will they suffice?
To be honest I don't think we will see very many stacked stat blocks (such as Elementals) in the new MM.
Obviously WotC has a interest i creating MM 2-5 and people buying it. Maybe if the system works well and produces a lot of useable monsters, it will be worth its money?
I think one way around the idea could be to incorporate monster themes in each monster manual based around various leader types. So for instance if you have Orcus, you make sure there are enough demons and undead to create such an adventure. Same with the Beholder and its servants/minions. Or with the Aboleth and its servants/minions, etc. Just don't include leader types and then not have enough servants and minions to accomodate it.