Endur's Return to TOEE part 2


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The injured and exhausted party defeats the two remaining overgrown hornets and the warriors riding on back of the hornets. Outside the Fire Door are at least another fifty giant bat winged hornets with riders, but the Fire Door is closed and there does not appear to be any way for the swarm or the party to open the Fire Door.

After the party defeats the hornets, the party working together for five minutes is able to move sufficient coins away from the center of the Dragon's Hoard to reveal a trapdoor.

Lenya spots an abjuration spell upon the trap door. With the rest of the party standing back, Kerwyn and Toriah successfully open the trap door with no ill effects.

The Trap door reveals a ten foot across shaft that goes down to the floor fifty feet below. Widely spaced rungs made of brass are bolted into the black stone walls; the spacing is awkward, obviously made for a creature larger than man size to climb down the walls.

At the bottom of the shaft lies a fifty foot diameter circular chamber of black stone with purple veins. In the walls are set four alcoves.

Lenya detects magic in each alcove.

The first alcove has a locked iron coffer with bone inlay. Kerwyn discovers a pit trap in front of this alcove.

The second alcove has two golden candlesticks designed to look like knights. Kerwyn discovers some sort of magical trap in front of this alcove on the floor.

The third alcove has a small unlocked box. Kerwyn discovers a magical trap in the alcove around the small box.

The fourth alcove has a solid gold Wyvern statue with wings unfurled standing atop an egg covered in jewels. Kerwyn discovers a magical trap in the alcove on the Wyvern statue.
 
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Raner dreams.

Like a scene from hell itself, the interior of the crater is a dry, cracked yard of uneven volcanic rock concealed by fingers of sulfurous mist. A hot, dry stench fills the air, burning the inside of your nose and mouth. At the center of this area, pounded down into an wound in the earth like a spike pounded into flesh, stands a black tower glistening with the dull sheen of iron. The earth seems to recoil from the touch of this strange structure, so it is surrounded by the gaping trench of this wound, its black walls plunging downward out of sight. Cracks, exposing red, hellish light from below, start at the wound and cross the yard. No windows appear on the tower, and the single door is accessible only via a narrow span bridge crossing over the wound.

As the dragon descends into this blasted yard before the black tower, the drowsy Craven and Raner lose their grip upon the dragon. The dragon reasserts his hold to prevent them from falling to the ground.

After landing upon the ground, a group of humanoids with white milky skin and wearing tattered black clothing and black breastplates gather around the dragon. The creatures have a black obex seared into their foreheads. The creatures lift up Craven and Raner and carry the heroes away from the Red Dragon towards the door of the Black Tower.

The milky white humanoids carry the heroes without talking aloud. They cross the bridge. Raner can see lava in the crack of the wound below the bridge.

In front of the tower itself, Raner realizes that the door to the black tower is solid adamantine and the tower itself is an alloy of iron and adamantine.

Raner feels an evil spirit assault his mind (will save: Raner 18+, Craven 16+), although drowsy he feels like he can still resist.

While the group stands before the door to the tower, two new black robed figures come up behind them, from the wall of the crater(the outer fane?). One of the robed figures appears human with a goatee and the other cultist appears elven. The human holds up a symbol of the black obex. The milky white humanoids bow to the cultist.

The whole group leaves the door before the black tower and silently heads back towards the crater that surrounds the tower. Raner sees a door into the crater that the group is now headed towards.

The Red Dragon is still in the yard, surrounded by the aura of magic as the dragon casts spells upon itself, healing its gaping wounds and replacing scales.

Suddenly there is a loud roar as the Dragon roars in rage and leaps into the air, as if it found something more important to do than finish casting healing spells upon itself.
 

ooc: party status: Everyone is healed fully (except for Craven & Raner). Who is in the room with the dragon's hoard of coins and who is down at the bottom of the 50' deep shaft in the chamber where Kerwyn and Toriah try to disarm the traps to obtain additional treasure?
 


Lenya

As long as the trap specialists work, Lenya will also stay above and out of the way. She will assist with her ability to detect magic, where necessary, of course.


OOC: How many charges are gone from the CLW wand?
 


Raner

Dizzy & drowsy, Raner watches as he & Craven are carried away from the tower towards the door at the edge of the crater, trying to gather his wits and find a way to escape.
 

As the door to the outer fane opens, a wave of cold washes upon Raner, in stark contrast to the oppressive heat within the blasted volcanic yard.

The cold almost shocks Raner and Craven fully aware, removing their drowsiness. But before they become fully alert, the cultist with a goatee mumbles some words in an awful sounding language, and Raner and Craven are returned to a stupor-like state.

The human and elven cultist, thin and old they may appear, however demonstrate great strength as they lift up Craven and Raner, and carry them inside the doorway. The mikly white humanoids remain behind in the blasted yard.
 

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