Endur's Return to TOEE part 2

"Woah... what a rush..."
Kerwyn turns the emerald around in his hand, trying to see if it has any markings. Wondering what could've triggered his thoughs about good ol' gramps, he stuffs the gem into his belt pouch and pics up the other one.
 

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"It's a temple of Mor-whassit, right? But right now this place is rampant with savage orcs and icky cultists. I'm just taking care of 'em, making sure that they won't end up in the wrong hands."
 

Dalamar said:
"I'm just taking care of 'em, making sure that they won't end up in the wrong hands."
"From a certain perspective, I'm quite sure they are already in the wrong hands...", Lylamwyn mumbles under his breath. "Where are we going next?"

OOC: Need to start posting more...
 


Kerwyn thinks the emerald he picked up is worth at least 1000 gp, not counting any magical abilities it may have.

Kerwyn thinks the real prize, however, is the diamond he snagged and stuck in his pocket before anyone else got a good look at it. Kerwyn thinks he has never seen a diamond this large and pristine. He roughly estimates its worth at least 10,000 gp, not counting any magical abilities it may have.

Kerwyn, Lylamwyn, and Raner work on the secret door and manage to open it, revealing a secret exit from the temple to the outside of the Mountain. The only difficulty in using it would be that non-dwarves might have to outrun the dwarven statue on their way to the secret exit.

Kerwyn, Lylamwyn, and Raner go up the stairway past the altar and open the door to the next room.

They find a Room that is twenty foot square with a fine marble floor and another door on the far wall. The domed ceiling has supports of obsidian running up the walls. A dim light, a faint chanting sound, and the smell of loamy earth pervade this chamber. Hanging from the apex of the ceiling is a silver chain. The end of the chain looks like it was constructed to hold something 5 feet off the floor, something small such as a large gem.

Passing through the far door, Kerwyn, Lylamwyn, and Raner enter a corridor that is twenty feet wide. They see doors to two more rooms located nearby and the corridor leads off into the distance and becomes a feasting hall with half a dozen more doors surrounding the feasting hall.
 
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"You don't think that the emerald should be placed there, do you? I mean, we don't know what it might do. Heavens forbid we destroy a relic of Ol' Mauricedin!"
 

"That's Moradin. Mor-a-din. An' even if it goes there it's not for us to be puttin it there; it's fer the priests. Besides, it's too large for the chain."
 

"Moradin, More-anythin'... Same difference. Anyways, we should prolly get back to the rest of 'em and think of a way to get somewhere together. 'S not smart to split the party."
Of course, Kerwyn completely disregards the fact that it's been him quite a few times that has made like a banana and split.
 

When Kerwyn, Lylamwyn, and Raner leave the altar room to rejoin the other members of the party on the stairwell outside the altar area, the animated dwarven statue sinks into the ground.

The members of the party test out the statue's reactions and soon discover that non-dwarves can run swiftly through the altar room before the statue can catch them, either up the stairs deeper into the priests territory or out the secret door, so long as the door is open and they are not encumbered.
 

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