Endur's Return to TOEE part 2

Rerrid Hammersong and the other dwarves are particularly impressed that Kerwyn and Lylamwyn were so moved by the plight of Raner's family that Kerwyn and Lylamwyn voluntarily gave up their elven and human bodies to become dwarves.

The clan votes to make Kerwyn and Lylamwyn honorary members of the clan.

Rerrid informs Craven and Raner that the altar has been re-consecrated and that he will be able to enchant axes and hammers with powerful spells.
 

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Lylamwyn tries his best not to be moved to tears by the honor...

"So, are we still making the trip to Verbobonc?"
 

"I'm not seein as we need to now since Rerrid can cook up the wands an' whatever else we might need right here. Given it'd take a week each way it'll probably even be faster."
 

Lenya

“Making weapons, armor and wands will take time. We could very well spend that time on aquiring more useful tools for our undertaking here.”
 

Rerrid says, "Och, I can make or recharge a healing wand in a day. I can also pray for Moradin to bless an axe or a hammer."
 

Torn

"The ambassador and my companions are probably being cruelly tortured as we speak. We must press one. Please don't go to Verbononc. Let's get new wands and go back."
 

Lylamwyn identifies the three wands while the rest of the party helps the dwarves set up their new home inside the Temple of Moradin. Lylamwyn determines that the three wands are: a wand of Divine Favor (25 charges), a wand of Inflict Light Wounds (20 charges), and a wand of Shatter (10 charges).

Rerrid Hammersong explains how to use a Hammersphere to Belaver, Craven, Raner, Lylamwyn, Lenya, and Torn. "You hold the Hammersphere aloft and call out Moradin's name. His hammer will appear in the air and strike the foe. You can use a Hammersphere once per day." The hammer that is summoned looks like the Sword of Heironeous that Torn summoned, except larger and more powerful, as if the spell that is used is similar but more powerful than Spiritual Weapon.

While the others are hard at work, Kerwyn and Toriah go scouting through the corridors around the Dwarven Temple. The Orcs are nowhere around; appearently they took advantage of the destruction of the Air Temple to escape from the Crater Ridge Mines. In the Air Temple itself, Kerwyn and Toriah see zombies standing as silent guards (Kerwyn and Toriah recognize the zombies as some of the temple minions that the party slew).

After resting and recuperating and receiving a new wand of cure light wounds from Rerrid, the party marches on towards the Earth Temple.

The party decides that instead of traveling the two miles to the Earth Temple through the dark windy tunnels of the Crater Ridge Mines, the party will take a shortcut by traveling outside the Mountain via the secret passage from the dwarven temple to the outside, then around the mountain to the west gate, and then inside the mountain to the Earth Temple. It might actually be a three mile trip around the outside of the Mountain, but you'll have none of the windy tunnels, nor hopefully, will you have to worry about the many creatures that lurk between the dwarven temple and the Earth Temple.

Its a bright sunny day as the party circles around the Mountain. Far above in the sky, an enormous hornet appears to be circling the Mountain. Its possible that a humanoid is riding the giant hornet as a mount.

The party approaches the Western Gate by which they once before entered the Mountain. The gate is locked. Skeleton archers fire arrows at the party from the arrow slits flanking the gate.

Lylamwyn commands one of the skeletons to open the gate. Craven and Torn call upon St. Cuthbert and Heireoneous to destroy the rest of the skeleton archers, and the rest of the skeletons fall to pieces.

The gate is opened and Raner smashes the last skeleton to bits.

The hall is much the way it was on the party's last trip. The hall is wide and long, the walls plastered taupe and painted with murals of demons, human sacrifice, devilish revelry, monsters destroying and devouring humans, and people being ravaged by the power of wind, whirlpools, blazing flames, and landslides. These disturbing scenes continue down the entire length of this subterranean avenue.

Immediately in front of the doors to the west, four symbols are placed in mosaic on the floor: a silvery white circle (matching the sword that Torn carries), a brown triangle, an amber-red diamond, and a blue-green square.

Kerwyn and Toriah sneak around the corner and head north towards the Earth Temple. They discover two reptilian guards at a Y intersection. The guards are no match for Kerwyn and Toriah. The guards hit the ground without making a sound or even a bad smell. (Kerwyn 20/17, critical sneak attack, dmg 16; Toriah 19/10+, critical sneak attack, dmg 17).

Which fork of the Y will the party take next, the left or the right?
 

Torn

"They raise eveything we kill into undead. This time we must destroy all bodies. We must burn or smash them completely. As for which way, now. I have no idea. left?"
 

While they're still at the dwarven temple, "interested in his new roots", Kerwyn asks what was held on the pedestal that looks like it "was emptied by the evil cultists". Or in other words, he subtly tries to find out what signifigance the gems he snatched hold.


"I'm right-handed, so maybe we should go left?"
 

Rerrid responds to Kerwyn, "Many things are missing. The evacuation was hectic and its hard to say what was taken with us and what was lost when we fled from the terrible demon of fire and darkness.

"Two items of particular importance come to mind.

"An emerald as large as an egg. The room at the top of the stairs next to the main altar area was called the Chamber of Mysteries. Hanging from a silver chain was an emerald as big as an egg. But its value was far greater than that of an ordinary emerald, for it was a relic of Moradin and contained the essence of dwarvenkind. Any dwarf that touched the stone would be filled with the knowledge of his lineage and other information about your ancestors. That emerald is still missing.

"The other item, a diamond that looked sort of like an eye, was hidden from us even before we were invaded. Some said the clan lord knew where it was secretly located, others said the high priest knew its location. But both were slain and none now know where Queen Tulian's eye is located. At least Tulian's eye is safe from thieves. Legend says that a dire curse protects Tulian's eye from any thief foolish enough to handle the diamond."
 

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