Endur's Return to TOEE part 2


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Raner laughs and claps the halfling on the back "A grand epic it'll be I'm sure. Drinks're on me when we get to hear ye sing it."

Raner watches the exchange between Lenya and Slaazh warily, knowing that eventually the troll will turn against them. And he really doesn't like the way Slaazh drools when looking at either himself or Lylamwyn.
 

"Fire? Great, just a magic projectile and a big shout to go and I've tried all the ways of being seriously hurt," Kerwyn quips.
 

Raner turns to Kerwyn with a bit of a silly grin, "Cheer up Kerwyn, there're plenty of ways you haven't tried yet. Drowning, poison, being swallowed alive and don't forget sudden deceleration trauma."
 

The halfling keeps one eye on the troll at all times and volunteers to remain on this side of the bridge working on the verses for a song while the party defeats the Dragon.
 

Kerwyn shivers.
"All too true. We'll just have to hope the elf can keep us from being fried so we'll have a chance to try those too," he says, patting dwarf-Lylamwyn on the shoulder.
 

Lenya

“Well, I havn't met a fire-breathing dragon yet, so I can't really say, but I guess that it helps, at least it is supposed to. But it will only protect one of us, which is not enough, we would need more protection.”
 

After spending lots of time conversing and catching up with the "new" Lylamwyn, the party moves on towards the Fire Bridge.

They travel without opposition into the complex.

The half dozen surviving human guards bow to the powerful party, greeting them with titles such as "Great Masters", "Dark Majesties", and "Dark Priests".

To the South, the party can see a group of gnolls guarding a gate.

To the East, the Fire Bridge itself is guarded by a pair of Hill Giants and a large wolverine.
 

Raner asks the human guards about the gate to the south guarded by the gnolls.

A grizzled guard with an eyepatch responds,

"Dark Majesty, on the other side of that locked and warded gate are ancient dwarven death traps. Traps that still defend that area to this day. Anyone that enters that area dies.
"There are rumors of dwarven gold locked away beyond those traps, but every rogue that has tried to take the treasure has died.
"The Destroyer offered the wealth that lay there to a group of rebellious orcs, if they could take the treasure. After the orcs entered the area to try their luck with the traps, the Destroyer ordered the gate sealed beyond them. 'Let them out if they find the treasure, and not before' he commanded.
"If you avoid the death traps and deal with the surviving orcs, there is a path that leads further south to the Air Temple. The Air Temple also has orders to keep the orcs locked in, so you'd have to get past the guards they are using to keep the orcs locked in.
"Personally, if I wanted to visit the Air Temple, I'd go out the West Gate and circle around the mountain and enter through the South Gate. The South Gate will let you directly into the Air Temple and you avoid all the death traps and orcs."
 


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