Endur's Return to TOEE part 2


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The party goes west and enters a large, almost entirely empty room with exits to the north and south. An orcish skull is lying in the center of the room. Lenya does not see anything magical about the skull.

The northern tunnel looks like it leads back towards the fungus room.

The southern tunnel goes thirty feet and stops at a stone door.

Raner recognizes the carved stone door as being of obvious dwarven construction. Furthermore, from the markings and style of the door, he thinks a Temple of Moradin is on the other side of the door.

After Kerwyn, Lylamwyn, Rander, and Toriah study the door, they soon figure out how to open it and use Kerwyn's new tools to pick the lock.

Right before the they pull open the door, Kerwyn spots a cunning stone trap attached to the door, which would cause the corridor floor to give way, causing the party to fall to their deaths in a spike filled pit forty feet below. It takes all of Kerywn and Toriah's skills, but they manage to disable the deadly pit trap.
 
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"Aii . . ." Toriah breathes softly when they're done, a noise of relief and satisfaction. He then cautiously opens the door and looks in the room, not willing to step through before studying the room thoroughly.
 



As the party studies the now open stone door, they realize that the floor trap is designed to catch people on both sides of the door. In the bottom of the pit, forty feet below, Raner, Lenya, and Lylamwyn see several orc bodies impaled on spikes.
 

"And here I thought dwarves were people who liked to charge their foes head-on, not twindle them down with traps," Kerwyn says, looking down at the pierced orcs.
 

The party moves beyond the trapped door (Do they shut the door or leave it open?).

The party travels down a twenty foot wide corridor for another sixty feet. They find a pair of double doors on their left. They can see another door on the left a further twenty feet away with a pair of burned and blackened orcs lying dead in front of the door. Sixty feet away the corridor turns into a stairway going up. They do not see or hear any living creatures.

The double doors on the left are open. Looking inside, the party sees a twenty foot by twenty foot room that contains a a five foot wide basin raised two feet from the floor on four marble legs. The basin, curently empty, sparkles with a lustrous sheen. Impossibly, it appears that the large font is made from a single gemstone, possibly emerald, cut with large facets into a bowllike shape. The walls bear the images of strong, comely dwarves carved into the rock with angular lines and broad strokes -- they're more idealized than realistic. In each corner, a huge stone idol bears the likeness of a hammer and anvil.

Lenya detects magic on the gemstone, but can not tell the school of magic. Craven does not detect any evil in the room.
 

Lenya

“The gem radiates magic, but I don't think we should take it away. The doors ahead don't look very inviting either, however.”
 

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