Looking for advice!
I'm playing in a high-powered 3.5 campaign where the GM occasionally has the PC's arrested or taken prisoner (by, yes, enemies powerful enough to do so.) Each time this happens, escape gets progressively harder, as he becomes more and more aware of my options and takes steps to prevent me from exercising them.
I need to up my game.
There are several small items (lockpicks - obviously - a handy ring, etc.) that would prove most useful in a) escaping a jail cell and b) staying escaped, once I'm out. Problem is, the bad guys he's sending against us at this stage in the game are savvy enough to know to look for things of that nature, and remove them when found. I've heard there are ways to hide certain small items on one's person (without swallowing them or sticking them into various orifices, which I'd like to avoid as long as possible), but I don't have all the books and don't know where to start looking. Any suggestions, then, on how to enhance Sleight of Hand to evade a dedicated searcher?
I'm playing in a high-powered 3.5 campaign where the GM occasionally has the PC's arrested or taken prisoner (by, yes, enemies powerful enough to do so.) Each time this happens, escape gets progressively harder, as he becomes more and more aware of my options and takes steps to prevent me from exercising them.
I need to up my game.
There are several small items (lockpicks - obviously - a handy ring, etc.) that would prove most useful in a) escaping a jail cell and b) staying escaped, once I'm out. Problem is, the bad guys he's sending against us at this stage in the game are savvy enough to know to look for things of that nature, and remove them when found. I've heard there are ways to hide certain small items on one's person (without swallowing them or sticking them into various orifices, which I'd like to avoid as long as possible), but I don't have all the books and don't know where to start looking. Any suggestions, then, on how to enhance Sleight of Hand to evade a dedicated searcher?